ΡΠ΅Π΄Π°ΠΊΡΠΎΡ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΠ΅ΠΉ darkest dungeon
Π Π΅Π΄Π°ΠΊΡΠΎΡ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΠ΅ΠΉ darkest dungeon
I found these instructions when I was searching for how to add a trinket back that was lost in a save file. Somehow I got 2 Dismas’s Heads when one of them should have been a different trinket, so I imagine it was a corrupted save. These instructions helped me get my trinkets back, and can probably modify whatever else you need in a save too.
I don’t take credit for either the instructions, nor for the save editor. I’m just reposting what someone else wrote as a reply, but should have made their own guide for (if they did then I haven’t seen it and I’ll take this down mb).
Originally posted by Ichthyic:
well, since nobody actually answered your question, I will.
savegame editor download:
your savegames will be sorted by «profile» in your save directory, numbered for each campaign you have running.
go to the directory where your profiles are, which will be something like:
C:\Program Files (x86)\Steam\userdata\[Steam User ID #]\262060\remote
and you will see folders like «profile_1»
make a backup folder somewhere (I just make a «backup» folder on my desktop) and copy your current profile there. alternatively, you can use the editor itself to make a backup (you will see a button just for this when you run it).
install the editor, and start it.
after the «save file directory» box, click on the «browse» button and browse to the folder I identified earlier. pick the profile number that associates to the campaign save game you want to edit, and click «open».
this will load your current save game into the editor.
you will see a bunch of tabs of information appear in the large box at the bottom of the screen. each of these controls one set of resources for the game.
the tab you want to click on is:
scroll to the very top of that list of text, and you will see where it starts listing all the heroes in your roster.
«hero_file_data» : <
«raw_data» : <
«base_root» : <
«roster.status» : 3,
«roster.before_on_start_town_visit_status» : 3,
«roster.missing_duration» : 0,
«roster.story_variation» : 0,
«roster.missing_from» : 0,
«roster.building_name» : «»,
«roster.timestamp» : 1222106904,
«actor» : <
«name» : «Sobek O’thoth»,
and it continues on from there.
scroll through until you see the name of the hero you want to edit.
as you scroll down past the name, you will see every single aspect of the hero that is currently applied, from health, to number of monsters killed, to buffs and debuffs, to quirks, and finally what trinkets they have currently equipped.
to edit a trinket, find the section that highlights the trinkets currently equipped:
«trinkets» : <
«items» : <
«0» : <
«id» : «com_hel_thirsting_blade»,
«type» : «trinket»,
«amount» : 1
>,
«1» : <
«id» : «cc_set_hel_lioness_warpaint»,
«type» : «trinket»,
«amount» : 1
>,
«2» : <
«id» : «cc_set_hel_mark_of_the_outcast»,
«type» : «trinket»,
«amount» : 1
>,
«3» : <
«id» : «boots_of_much_kicking»,
«type» : «trinket»,
«amount» : 1
>
>
and you can see the codenames for all the trinkets. you can see each trinket has a special code in front of the name that denotes whether it is basic (no code like «boots_etc»), crimson court («cc_set_etc»), or the last dlc («com_hel_etc»).
to find the trinket name of the trinket you want, you will need to open the relevant trinket file in any text editor and search for the name.
to find that, go to where the game is installed, and then into the «DLC» folder using windows browser. you will see 4 folders, each corresponding with the appropriate DLC. it’s pretty obvious.
and open the file «crimson_court.entries.trinkets.json» in any text editor.
there you will find a list of all the crimison court trinkets, with the code for each and the buffs they give (which, btw, you can also edit). anywho, find the code for the one you want.
is obviously the code for the rat carcass that prevents death from wasting from vampirism.
now, copy that codename and go back to the editor, to the exact trinket you want to change on your charcter, and paste THAT name over the one that is there.
that’s all there is to it.
Now, if you just want to add a new trinket to your estate inventory (your chest), then instead of persist.roster.json, you will select «persist.estate.json» from the tabs.
the estate file has everything you own in the game listed.
this time, start at the BOTTOM of the list, and scroll up until you start seeing the trinkets you own listed.
«285» : <
«id» : «cc_set_abom_wrought_osmond_chains»,
«type» : «trinket»,
«amount» : 1
>,
«286» : <
«id» : «ancestors_pen»,
«type» : «trinket»,
«amount» : 1
>,
«287» : <
«id» : «madman_3»,
«type» : «trinket»,
«amount» : 1
>
you can either modify the trinkets by pasting the name of a trinket you want, over one you don’t, or ADD a new trinket by copying one of the old entries, then changing the number and name:
«285» : <
«id» : «cc_set_abom_wrought_osmond_chains»,
«type» : «trinket»,
«amount» : 1
>,
«286» : <
«id» : «ancestors_pen»,
«type» : «trinket»,
«amount» : 1
>,
«286» : <
«id» : «ancestors_pen»,
«type» : «trinket»,
«amount» : 1
>,
«286» : <
«id» : «ancestors_pen»,
«type» : «trinket»,
«amount» : 1
>,
«286» : <
«id» : «ancestors_pen»,
«type» : «trinket»,
«amount» : 1
>,
«287» : <
«id» : «madman_3»,
«type» : «trinket»,
«amount» : 1
>
note I have added 3 more «286» entries.
change them to sequential numbers:
«285» : <
«id» : «cc_set_abom_wrought_osmond_chains»,
«type» : «trinket»,
«amount» : 1
>,
«286» : <
«id» : «ancestors_pen»,
«type» : «trinket»,
«amount» : 1
>,
«287» : <
«id» : «ancestors_pen»,
«type» : «trinket»,
«amount» : 1
>,
«288» : <
«id» : «ancestors_pen»,
«type» : «trinket»,
«amount» : 1
>,
«289» : <
«id» : «ancestors_pen»,
«type» : «trinket»,
«amount» : 1
>,
«290» : <
«id» : «madman_3»,
«type» : «trinket»,
«amount» : 1
>
and now you have 4 ancestor pens in your chest instead of 1.
change any of the ancestor to anything else you like:
«285» : <
«id» : «cc_set_abom_wrought_osmond_chains»,
«type» : «trinket»,
«amount» : 1
>,
«286» : <
«id» : «ancestors_pen»,
«type» : «trinket»,
«amount» : 1
>,
«287» : <
«id» : «cc_set_hel_lioness_warpaint»,
«type» : «trinket»,
«amount» : 1
>,
«288» : <
«id» : «cc_set_hel_lioness_warpaint»,
«type» : «trinket»,
«amount» : 1
>,
«289» : <
«id» : «ancestors_pen»,
«type» : «trinket»,
«amount» : 1
>,
«290» : <
«id» : «madman_3»,
«type» : «trinket»,
«amount» : 1
>
notice that a comma «,» ends each entry other than the very last one.
the editor will show you by a red highlight if you have screwed up the syntax by either not adding a comma for any regular entry, or if you accidentally leave a comma on the last one, as the last entry marks the end of that set of items.
. and that’s basically it. it might sound complicated at first, but it’s really easy as pie and you’ll get the idea quick enough.
I think there might be some tutorials linked on the editor site as well.
editor works perfectly, have never had a single issue with it.
oh, don’t forget to click on the «save all» button at the bottom of the editor when you are done with your changes.
and don’t edit a save while you are IN the game, or it will be overwritten by the game as soon as you do anything.
edit games while at the main menu, or when the game is not running at all.
Π Π΅Π΄Π°ΠΊΡΠΎΡ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΠ΅ΠΉ darkest dungeon
ΠΠ΅ΠΌΠ½ΠΎΠ³ΠΎ ΠΎ Π½Π°Π±ΠΎΠ»Π΅Π²ΡΠ΅ΠΌ. ΠΠΎΠ΄Ρ ΠΈ ΠΌΠΎΠ΄ΠΎΠ΄Π΅Π»Π°Π½ΡΠ΅ Π²ΠΎΠΊΡΡΠ³ ΠΈΠ³ΡΡ ΠΠ Π½Π΅ ΠΎΡΠΎΠ±ΠΎ ΠΏΠΎΠΏΡΠ»ΡΡΠ½Ρ, ΠΏΠΎ Π±ΠΎΠ»ΡΡΠ΅ΠΉ ΡΠ°ΡΡΠΈ ΡΡΠΎ Π²ΠΈΠ½Π° ΡΠ°Π·ΡΠ°Π±ΠΎΡΡΠΈΠΊΠ°. ΠΠ°, ΡΡΠΎ Π΄Π΅ΠΉΡΡΠ²ΠΈΡΠ΅Π»ΡΠ½ΠΎ ΡΠ°ΠΊ, Π² ΠΏΡΠΈΠΌΠ΅Ρ ΠΌΠΎΠΆΠ½ΠΎ Π²Π·ΡΡΡ ΠΏΡΠΎΠ±Π»Π΅ΠΌΡ Ρ Π²Π½Π΅Π΄ΡΠ΅Π½ΠΈΠ΅ΠΌ Π½ΠΎΠ²ΡΡ Π·Π²ΡΠΊΠΎΠ², ΠΈΡ Π½Π΅Π»ΡΠ·Ρ Π΄ΠΎΠ±Π°Π²ΠΈΡΡ, ΡΠΎΠΎΡΠ²Π΅ΡΡΡΠ²Π΅Π½Π½ΠΎ Π½Π΅Π»ΡΠ·Ρ ΠΏΠΎΠ»Π½ΠΎΡΠ΅Π½Π½ΠΎ Π΄ΠΎΠ±Π°Π²ΠΈΡΡ Π½ΠΎΠ²ΡΡ Π³Π΅ΡΠΎΠ΅Π², Π½ΠΎΠ²ΡΠ΅ ΡΠΏΠΎΡΠΎΠ±Π½ΠΎΡΡΠΈ ΡΡΠ°ΡΡΠΌ ΠΈ ΡΠΎ ΠΆΠ΅ ΡΠ°ΠΌΠΎΠ΅ ΠΎΡΠ½ΠΎΡΠΈΡΡΡ ΠΊ ΠΌΠΎΠ½ΡΡΡΠ°ΠΌ. ΠΡΠΎΠ±Π»Π΅ΠΌΠ΅ ΡΠΆΠ΅ Π³ΠΎΠ΄ ΠΈ Π²ΠΎΡΠ΅ΠΌΡ ΠΌΠ΅ΡΡΡΠ΅Π². ΠΡ ΠΈ Π² ΠΌΠ΅Π½ΡΡΠ΅ΠΉ ΡΡΠ΅ΠΏΠ΅Π½ΠΈ ΡΡΠΎ ΠΈ Π½Π΅Π·Π°ΠΈΠ½ΡΠ΅ΡΠ΅ΡΠΎΠ²Π°Π½Π½ΠΎΡΡΡ ΡΠ°ΠΌΠΈΡ ΠΈΠ³ΡΠΎΠΊΠΎΠ²(Π½Π΅ΡΠΌΠΎΡΡΡ Π½Π° Π½Π΅ΠΌΠ°Π»Π΅Π½ΡΠΊΠΈΠΉ ΠΎΠ½Π»Π°ΠΉΠ½, Ρ ΡΠΎΠ³ΠΎ ΠΆΠ΅ Π½Π΅ΠΊΡΡΡΠ° ΠΌΠΎΠ΄Ρ ΠΊΠ°ΡΠ°Π΅Ρ ΠΌΠ°Π»ΠΎ ΠΊΡΠΎ).
ΠΠ½ΠΎΠ³ΠΈΠ΅ Π»ΡΠ΄ΠΈ Π½Π°ΡΠ°Π»ΠΈ Π΄Π΅Π»Π°ΡΡ ΠΌΠΎΠ΄Ρ ΠΊ ΡΡΠΎΠΉ ΠΈΠ³ΡΠ΅, Π½ΠΎ, ΡΡΠΎΠ»ΠΊΠ½ΡΠ²ΡΠΈΡΡ Ρ Π½Π΅ΠΏΡΠ΅ΠΎΠ΄ΠΎΠ»ΠΈΠΌΠΎΠΉ ΡΡΠ΅Π½ΠΎΠΉ Π½Π΅Π²ΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎΡΡΠΈ ΡΠ΄Π΅Π»Π°ΡΡ ΠΆΠ΅Π»Π°Π΅ΠΌΡΡ ΡΠΈΡΡ, Π·Π°Π±ΡΠΎΡΠΈΠ»ΠΈ ΡΡΡ Π·Π°ΡΠ΅Ρ. Π― ΠΏΠΎΡΡΠΈ ΡΠ°ΠΊ ΠΈ ΡΠ΄Π΅Π»Π°Π», Π½ΠΎ Π½Π°ΡΠ΅Π» Π½Π΅ΠΊΠΎΡΠΎΡΡΠ΅ Ρ ΠΈΡΡΠΎΡΡΠΈ, ΠΈ Ρ ΠΎΡΡ ΠΈΠΌΠΈ Ρ Π²Π°ΠΌΠΈ ΠΏΠΎΠ΄Π΅Π»ΠΈΡΡΡΡ.
Π’Π΅ΠΏΠ΅ΡΡ ΠΈΠ΄Π΅ΠΌ ΠΊΠΎΠ²ΡΡΡΡΡ ΠΈΠ½ΡΠ΅ΡΡΠ΅ΠΉΡ:
ΠΠ΄Π΅ΠΌ Π² ΠΏΠ°ΠΏΠΊΡ «scripts», Π΄Π°Π»Π΅Π΅ «layout» ΠΈ ΠΎΡΠΊΡΡΠ²Π°Π΅ΠΌ «panel.banner.darkest».
Π ΠΌΠΎΠ΅ΠΌ Π²Π°ΡΠΈΠ°Π½ΡΠ΅ ΠΊΠΎΠΎΡΠ΄ΠΈΠ½Π°ΡΡ ΡΠΆΠ΅ ΠΈΠ·ΠΌΠ΅Π½Π΅Π½Ρ, Π² ΡΠ²ΠΎΠ΅ΠΉ ΠΆ ΠΈΠ³ΡΠ΅ Π²Ρ ΠΌΠΎΠΆΠ΅ΡΠ΅ Π΄Π΅Π»Π°ΡΡ ΡΡΠΎ ΡΠ³ΠΎΠ΄Π½ΠΎ(Π΅ΡΠ΅ Π±Ρ). ΠΡ Π° Ρ, ΠΏΠΎΡΠ»Π΅ ΠΏΠΎΠ»ΡΡΠ°ΡΠ° ΠΌΠ°Π½ΠΈΠΏΡΠ»ΡΡΠΈΠΉ ΠΏΡΠΈΡΠ΅Π» ΠΊ Π²ΠΎΡ ΡΠ°ΠΊΠΎΠΌΡ Π²Π°ΡΠΈΠ°Π½ΡΡ:
ΠΡ Π° Π² ΠΈΠ³ΡΠ΅ ΡΡΠΎ Π²ΡΠ³Π»ΡΠ΄ΠΈΡ Π²ΠΎΡ ΡΠ°ΠΊ:
ΠΠΎΡΠΎΠ²ΠΎ. ΠΡΡΠ°Π»ΠΎΡΡ ΠΏΠΎΠ΄ΡΠ΅Π΄Π°ΠΊΡΠΈΡΠΎΠ²Π°ΡΡ Π½Π° ΡΠ²ΠΎΠΉ Π²ΠΊΡΡ, ΠΈΠ»ΠΈ ΠΎΡΡΠ°Π²ΠΈΡΡ ΠΊΠ°ΠΊ Π΅ΡΡΡ. ΠΠ·ΠΈ, Π½Π΅ ΡΠ°ΠΊ Π»ΠΈ?
ΠΠ°ΠΊ ΡΠΎΠ»ΡΠΊΠΎ Π²Π²Π΅Π»ΠΈ ΠΠΠ, Ρ ΡΠΎΠ»ΡΠΊΠΎ ΠΈΠΌ ΠΈ ΠΈΠ³ΡΠ°Π». ΠΠ°Π°Π°. ΡΠΎΠ³Π΄Π° ΠΎΠ½ Π±ΡΠ» ΠΈΠΌΠ±ΠΎΠΉ, Π² ΠΎΠ΄Π½ΠΎΠ³ΠΎ ΠΌΠΎΠ³ Π²ΡΡ Π²ΡΠ°ΠΆΠ΅ΡΠΊΡΡ ΠΏΠ°ΡΠΈ ΠΏΠ΅ΡΠ΅Π±ΠΈΡΡ ΡΠΈΠΏΠΎΡΡΠΎΠΌ. Π ΠΏΠΎΡΠΎΠΌ Π΅Π³ΠΎ ΠΏΠΎΠ½Π΅ΡΡΠΈΠ»ΠΈ. ΠΠΎΡΠΎΠΌ Π²Π²Π΅Π»ΠΈ Π°Π½ΡΠΈΠΊΠ²Π°ΡΠΊΡ ΠΈ Π΄Π°Π»ΠΈ ΡΠΈΠΏΠΎΡΡ Ρ Π°ΠΉΠ²Π΅Ρ. ΠΠ°ΠΊ ΠΆΠ΅ Ρ ΠΈΡ Π°Π±ΡΠ·ΠΈΠ». Π ΠΏΠΎΡΠΎΠΌ ΡΠ΅ΡΠΈΠ» Π΄ΠΎΠ±Π°Π²ΠΈΡΡ ΡΠΈΠΏΠΎΡΡ Ρ Π΅Π»ΠΈΠΎΠ½ΠΊΠ΅. ΠΠ°, ΡΠΈΠΏΠΎΡΡ Π΄Π°ΠΌΠ΅ Ρ Π³Π»Π΅ΡΠΎΠΉ, Π° ΠΏΠΎΡΠ΅ΠΌΡ Π±Ρ ΠΈ Π½Π΅Ρ? ΠΠ°Π·Π²Π°Π» ΡΡΠΎ «Blood Dance», ΡΠ°Π·Π½ΡΠ΅ Π²Π°ΡΠΈΠ°Π½ΡΡ ΠΏΠ΅ΡΠ΅ΠΏΡΠΎΠ±ΠΎΠ²Π°Π». Π§ΡΠΎΠ±Ρ Π·Π°Π±Π°Π»Π°Π½ΡΠΈΡΡ, ΡΠ΄Π΅Π»Π°Π» ΡΠ°ΠΊ, ΡΡΠΎΠ±Ρ ΠΏΡΠΈ ΠΊΠ°ΠΆΠ΄ΠΎΠΌ ΡΠΈΠΏΠΎΡΡΠ΅ ΠΎΠ½Π° ΡΠ°ΠΌΠ° Π½Π° ΡΠ΅Π±Ρ Π²Π΅ΡΠ°Π»Π° ΠΊΡΠΎΠ²ΠΎΡΠ΅ΡΠ΅Π½ΠΈΠ΅. ΠΡΠΈ ΠΊΠ°ΠΆΠΎΠΌ ΡΠΈΠΏΠΎΡΡΠ΅ ΡΠ°ΠΊΠΆΠ΅ Π±Π°ΡΡΠ°Π»Π°ΡΡ Π½Π° ΡΠ²ΠΎΡΠΎΡ, ΡΡΠΎΠ±Ρ Π±ΡΠ»ΠΎ Π²ΡΠ³ΠΎΠ΄Π½ΠΎ «ΡΠ°Π·Π³ΠΎΠ½ΡΡΡ» Π΅Π΅ ΡΠ°Π½Π΅Ρ. Π Π²ΡΡ ΠΎΡΡΠ°Π»ΡΠ½Π°Ρ ΠΏΠ°ΡΠΈ Π΅Π΅ Π±Π°ΡΠ°Π΅Ρ ΠΈ Π»Π΅ΡΠΈΡ.
ΠΠΎ Π²ΡΠ΅ ΠΈΡΠΏΠΎΡΡΠΈΠ»Π° ΠΎΡΠΈΠ±ΠΊΠ° FMOD. ΠΠ²ΡΠΊΠ° ΠΏΡΠΈ ΡΠΈΠΏΠΎΡΡΠ΅ Π½Π΅ Π±ΡΠ»ΠΎ, ΠΈ ΠΊΠ°ΠΆΠ΄ΡΠΉ ΡΠ°Π· ΠΏΡΠΈ ΡΠΈΠΏΠΎΡΡΠ΅ Π²ΡΠ»Π°Π·ΠΈΠ»Π° ΡΡΠ° ΠΆΠ΅Π»ΡΠ°Ρ ΠΎΡΠΈΠ±ΠΊΠ°, ΡΡΠΎ Ρ Π»Π΅ΠΏΠ΅ΡΠ°, ΡΡΠΎ Ρ Ρ Π΅Π»ΠΈΠΎΠ½ΠΊΠΈ. Π― ΡΠΎΠ³Π΄Π° ΡΠ°ΠΊ ΠΎΠ³ΠΎΡΡΠΈΠ»ΡΡ, ΡΠ΅ΡΡΠ½ΠΎ.
ΠΠΎ ΠΏΠΎΡΠΎΠΌ ΠΌΠ½Π΅ ΠΏΡΠΈΡΠ»Π° ΠΈΠ΄Π΅Ρ. Π Π°Π· Ρ Π½Π΅ ΠΌΠΎΠ³Ρ Π΄ΠΎΠ±Π°Π²ΠΈΡΡ Π·Π²ΡΠΊΠΈ Π½ΠΎΠ²ΡΠΌ ΡΠΊΠΈΠ»Π°ΠΌ(Π° ΡΠΈΠΏΠΎΡΡ ΡΡΠΎ ΡΠΎΠΆΠ΅ ΡΠΊΠΈΠ»), ΡΠ°ΠΊ ΠΌΠΎΠΆΠ΅Ρ ΠΏΠ΅ΡΠ΅Π΄Π΅Π»Π°ΡΡ ΡΡΠ°ΡΡΡ Π°ΡΠ°ΠΊΡ ΠΏΠΎΠ΄ ΡΠΈΠΏΠΎΡΡ?
ΠΡΠΈ ΡΡΠΎΠΌ, id Π½ΡΠΆΠ½ΠΎ ΠΎΡΡΠ°Π²ΠΈΡΡ ΠΎΡ ΡΡΠ°ΡΠΎΠ³ΠΎ ΡΠΊΠΈΠ»Π°. Π’ΠΎΡΠ½ΠΎΡΡΡ, ΡΡΠΎΠ½, ΡΠ°Π½Ρ ΠΊΡΠΈΡΠ° Π½Π°ΡΡΡΠΎΠΉΡΠ΅ ΠΏΠΎΠ΄ ΡΠ²ΠΎΠΈ Π½ΡΠΆΠ΄Ρ, Π² Π»ΡΠ±ΠΎΠΌ ΡΠ»ΡΡΠ°Π΅ ΡΡΠΎ Π±Π°Π»Π°Π½ΡΠ½ΡΠ΅ ΠΏΠ°ΡΠ°ΠΌΠ΅ΡΡΡ ΠΈ Π²Ρ ΠΈΡ ΡΠΊΠΎΡΠ΅Π΅ Π²ΡΠ΅Π³ΠΎ Π΅ΡΠ΅ Π½Π΅ ΡΠ°Π· ΠΏΠΎΠΌΠ΅Π½ΡΠ΅ΡΠ΅.
ΠΈΠ»ΠΈ ΡΡΠΎ ΡΠ°ΠΌ Ρ Π²Π°Ρ Π±ΡΠ΄Π΅Ρ. Π‘Π»Π΅Π΄ΠΈΡΠ΅ Π·Π° id’ΠΎΠΌ, ΠΎΠ½ Π΄ΠΎΠ»ΠΆΠ΅Π½ Π±ΡΡΡ ΡΡΠ°ΡΡΠΌ ΠΈ Π²Π΅Π·Π΄Π΅ ΡΠΎΠΎΡΠ²Π΅ΡΡΡΠ²ΠΎΠ²Π°ΡΡ.
ΠΠ΄Π΅ΠΌ Π² ΡΡΡΠ΅ΠΊΡΡ. ΠΠΎΠ±Π°Π²Π»ΡΠ΅ΠΌ Ρ Π½ΠΎΠ²ΠΎΠΉ ΡΡΡΠΎΠΊΠΈ Π½Π°Ρ ΡΡΡΠ΅ΠΊΡ ΡΠΈΠΏΠΎΡΡΠ°:
UPD
Π ΠΈΠΏΠΎΡΡ, ΠΊΠ°ΠΊ Π²ΡΡΡΠ½ΠΈΠ»ΠΎΡΡ, ΠΌΠΎΠΆΠ½ΠΎ ΡΠ΄Π΅Π»Π°ΡΡ Π²ΠΎΡΡΠΌΡΠΌ ΡΠΊΠΈΠ»ΠΎΠΌ, ΡΠΎ Π΅ΡΡΡ ΠΌΠΈΠ½ΡΡ ΠΌΠ°Π½ΠΈΠΏΡΠ»ΡΡΠΈΠΈ Ρ Π±Π°Π·ΠΎΠ²ΡΠΌΠΈ ΡΠ΅ΠΌΡΡ ΠΈ ΡΠΎΡ
ΡΠ°Π½ΡΡ ΠΈΡ
ΠΊΠΎΠ»ΠΈΡΠ΅ΡΡΠ²ΠΎ. ΠΠ΅Π»Π°Π΅ΡΡΡ ΡΡΠΎ ΡΠ°ΠΊ: Π²ΡΠ±ΠΈΡΠ°Π΅ΡΠ΅ ΡΠΊΠΈΠ» Ρ ΠΏΠΎΠ½ΡΠ°Π²ΠΈΠ²ΡΠΈΠΌΠ΅ΡΡ Π·Π²ΡΠΊΠ°ΠΌΠΈ, ΠΊΠΎΠΏΠΈΡΡΠ΅ΡΠ΅ Π΅Π³ΠΎ, Π½ΠΎ Π²ΠΌΠ΅ΡΡΠΎ
Π Π΅Π΄Π°ΠΊΡΠΎΡ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΠ΅ΠΉ darkest dungeon
This guide is intended to provide official, base level information that will be helpful for you to begin modding Darkest Dungeon. Because of the large volume of potential information involved in any large modding project, we still encourage members of the community to write their own detailed guides using their own tips and tricks.
If you’d like to contribute to this official guide, please contact one of the current guide mods! We’d love to have your help, as long as you understand we require editorial control since this is the official guide.
Good luck with your projects!
HOW TO TURN MODS ON/OFF IN THE GAME:
While this guide is extensive, we expect others to create more elaborate guides on specific aspects of the game and how to mod them. It can be difficult to understand mechanics or concepts the first time you’re shown them, and we’ve set up a modding group specifically to bring modders and their ideas together in a centralized area.
Most of Darkest Dungeon’s files can be edited in any text editor, though below we’ll highlight some of the recommended software that can be used. Please note that, of this list, only Spine2D is absolutely necessary for skeleton editing or creation. All other programs are recommended, but not necessary.
Darkest Dungeon uses Spine to create skeletons and animations for characters. Without Spine you will be unable to make new animations for characters or enemies. Because Spine is a paid program it can be a difficult entry fee into the creation of unique animations, but it’s a full-featured editor whose possibilities far exceed what is required for Darkest Dungeon.
The ‘Professional’ version of Spine is required to attach meshes to bones
Get Spine here: http://esotericsoftware.com/
Perhaps the most featureful and powerful photo editor is one of the best ways you can jump into editing or creating art assets for Darkest Dungeon. Though not free, Photoshop can be subscribed to on a month-to-month plan for cheaper than ever before.
Gimp is a free alternative to Photoshop and, while not as featureful, it is still incredibly powerful! You will be able to manipulate or create assets just as easily, and we recommend you use whichever photo editor suits your needs!
Assets in Darkest Dungeon need to be exported with transparency settings. ‘Gimp’ does this automatically, but for Photoshop we recommend the ‘SuperPNG’ plugin. Additionally, two programs can be used to trim the masks from PNG files and to remove the alpha colour layer.
To use these two programs, drag and drop your PNG file onto each of the exe files. Though no dialogue will appear, they will have done their job. Check below for the links!
Get SuperPNG here: http://www.fnordware.com/superpng/
Trim Mask Program: Download [www.dropbox.com]
Alpha Layer Remover: Download [www.dropbox.com]
This is a list of general parts/mechanics that can be modded. More specific info on areas of the game can be found in their respective guide section.
Making a mod for DD is actually pretty simple in concept. (It’s the execution that always matters.)
All of the moddable files in the game are contained in this location of Darkest Dungeon’s installation:
and then place any files in there that I wish to change relative to the main game.
So if I wanted to edit the leper’s stats, I would copy
When I upload the mod to Steam Workshop (see elsewhere in this guide), that relative file structure and organization will be retained. When a user subscribes to your mod and turns it on, the appropriate files will be overwritten at run-time when they load that campaign.
To test your mods, of course, you’ll need to keep the files in the actual
directory of the game while you run it. You can also make a copy of Darkest Dungeon and overwrite files for testing, allowing your Steam/GOG version to remain untarnished. When doing this, run the executable in the ‘nosteam’ folder.
For more about the individual files and directories, see the relevant subsections of this guide. (e.g. If you like the idea of modifying a hero class, jump over to the HEROES section for full details.)
Your mod is a collection of changed data files, in the same relative file hierarchy as the core game. Once your mod is ready to go, follow this procedure:
To edit your mod Icon, include a PNG image file with the name «preview_icon» in your mod’s root directory. Your mod description can be edited via the Steam Workshop interface.
Modding DLC content may at first seem confusing since all of the DLC content is kept in a seperate folder, but it actually requires you to do nothing differently. DLC content is applied much like a mod is. That is to say that it is applied over the base game files before mods.
So to mod DLC content you simply need to keep the hierarchy the exact same as you’ve been doing to mod the base game!
ΠΡΠΈΠ²Π΅Ρ ΠΈ ΠΏΡΠΈΠ²Π΅ΡΡΡΠ²ΠΈΠ΅ Π²ΡΠ΅ ΠΊ ΡΡΠΎΠΌΡ (Π½Π°Π΄ΠΎ Π½Π°Π΄Π΅ΡΡΡΡΡ), ΠΊΠΎΡΠΎΡΠΊΠΎΠ΅ ΠΈ ΠΏΠΎΠ»ΡΠΈΠ½ΡΠΎΡΠΌΠ°ΡΠΈΠ²Π½ΠΎΠ΅ ΡΡΠΊΠΎΠ²ΠΎΠ΄ΡΡΠ²ΠΎ. Π ΡΡΠΎΠΌ ΡΡΠΊΠΎΠ²ΠΎΠ΄ΡΡΠ²Π΅ Ρ Π±ΡΠ΄Ρ ΠΏΠΎΠΊΠ°Π·ΡΠ²Π°ΡΡ ΠΠ°ΠΌ, ΠΊΠ°ΠΊ ΠΎΡΡΠ΅Π΄Π°ΠΊΡΠΈΡΠΎΠ²Π°ΡΡ ΡΡΠ°ΡΠΈΡΡΠΈΠΊΡ Π³Π΅ΡΠΎΡ (Ρ.Π΅. ΠΈΠ·ΠΌΠ΅Π½ΠΈΡΡ ΠΏΠΎΠ²ΡΠ΅ΠΆΠ΄Π΅Π½ΠΈΠ΅ ΡΡΠ°ΡΡΠ½ΠΈΠΊΠ° ΠΎΠ±ΡΠ΅ΡΡΠ²Π΅Π½Π½ΠΎΠΉ ΠΊΠ°ΠΌΠΏΠ°Π½ΠΈΠΈ ΠΎΡ 5 Π΄ΠΎ 500 ΠΈΠ»ΠΈ ΡΡΠΎ-ΡΠΎ ΡΡΠΌΠ°ΡΡΠ΅Π΄ΡΠ΅Π΅ ΠΊΠ°ΠΊ ΡΡΠΎΡ ΠΈ ΡΠ΄Π΅Π»Π°ΡΡ ΠΠ°ΡΡ ΠΈΠ³ΡΡ ΠΌΠ΅Π½Π΅Π΅ Π½Π΅Π²ΡΠ½ΠΎΡΠΈΠΌΠΎΠΉ. ΠΠ°Π²Π°ΠΉΡΠ΅ ΡΠ°Π·Π±Π΅ΡΠ΅ΠΌΡΡ Π² Π½Π΅Π³ΠΎ.
ΠΠ°Ρ ΠΎΠΆΠ΄Π΅Π½ΠΈΠ΅, ΡΡΠΎ ΡΠ°ΠΉΠ»Ρ ΠΈΠ³ΡΡ ΡΠ΅Π΄Π°ΠΊΡΠΈΡΡΡΡ
ΠΠ΄Π΅ΡΡ ΠΡ Π±ΡΠ΄Π΅ΡΠ΅ ΠΈΡΠΊΠ°ΡΡ ΡΠ°ΠΉΠ» ΠΈΠ³ΡΡ.
Π’Π°ΠΊ ΠΏΡΠ΅ΠΆΠ΄Π΅ Π²ΡΠ΅Π³ΠΎ ΠΡ ΡΠΎΠ±ΠΈΡΠ°Π΅ΡΠ΅ΡΡ Ρ ΠΎΡΠ΅ΡΡ Π²ΠΎΠΉΡΠΈ Π² ΠΏΠ°ΠΏΠΊΡ ΠΈΠ³ΡΡ, ΠΏΠΎΡΡΠΎΠΌΡ Π²ΠΎΠΉΠ΄ΠΈΡΠ΅ Π² Π³Π»Π°Π²Π½ΡΠΉ ΡΠ°ΠΉΠ» ΠΈΠ³ΡΡ,
(ΠΠ΅ΡΡΠ½ΡΠΉ ΠΠΈΡΠΊ (C:)> ΠΡΠΎΠ³ΡΠ°ΠΌΠΌΠ½ΡΠ΅ ΡΠ°ΠΉΠ»Ρ (x86)> ΠΠ°Ρ> steamapps> ΡΠ°ΡΠΏΡΠΎΡΡΡΠ°Π½Π΅Π½Π½ΡΠΉ> DarkestDungeon). Π’Π΅ΠΏΠ΅ΡΡ Π²ΡΠ±Π΅ΡΠΈΡΠ΅ ΠΏΠ°ΠΏΠΊΡ Β«Π³Π΅ΡΠΎΠ΅Π²Β».
ΠΠ΄Π΅ΡΡ ΠΡ Π²ΠΈΠ΄ΠΈΡΠ΅ Π²ΡΠ΅ ΡΠ°ΠΉΠ»Ρ Π³Π΅ΡΠΎΡ. ΠΠ»Ρ ΡΡΠΎΠ³ΠΎ ΡΡΠΊΠΎΠ²ΠΎΠ΄ΡΡΠ²Π° ΠΌΡ Π±ΡΠ΄Π΅ΠΌ ΠΈΠ·ΠΌΠ΅Π½ΡΡΡ ΡΡΠ°ΡΡΠ½ΠΈΠΊΠ° ΠΎΠ±ΡΠ΅ΡΡΠ²Π΅Π½Π½ΠΎΠΉ ΠΊΠ°ΠΌΠΏΠ°Π½ΠΈΠΈ Π½Π΅ΠΌΠ½ΠΎΠ³ΠΎ.
ΠΡ Π±ΡΠ΄Π΅ΡΠ΅ ΡΠ°ΠΊΠΆΠ΅ ΡΠ°Π΄Ρ Π·Π½Π°ΡΡ, ΡΡΠΎ ΡΡΠΎΡ ΠΌΠ΅ΡΠΎΠ΄ ΡΠ°Π±ΠΎΡΠ°Π΅Ρ Π½Π° ΠΠ‘Π ΡΠ°ΠΉΠ»Ρ Π³Π΅ΡΠΎΡ.
Π Π΅Π΄Π°ΠΊΡΠΈΡΠΎΠ²Π°Π½ΠΈΠ΅ ΡΠ°ΠΉΠ»ΠΎΠ² ΠΈΠ³ΡΡ
Π’Π΅ΠΏΠ΅ΡΡ, ΠΊΠΎΠ³Π΄Π° ΠΌΡ Π½Π°ΡΠ»ΠΈ, ΡΡΠΎ ΡΠ°ΠΉΠ»Ρ ΠΏΠΎΠ·Π²ΠΎΠ»ΡΡΡ ΠΏΠΎΠ³ΡΡΠΆΠ΅Π½ΠΈΡ ΠΏΡΡΠΌΠΎ Π² Π½Π΅Π³ΠΎ! ΠΡΠ±Π΅ΡΠΈΡΠ΅ Β«crusader.info.darkestΒ» ΡΠ°ΠΉΠ», ΠΎΡΡΡΠ΄Π° ΠΠ°ΠΌ Π±ΡΠ΄Π΅Ρ Π½ΡΠΆΠ΅Π½ Π±Π»ΠΎΠΊΠ½ΠΎΡ ++, ΡΡΠΎΠ±Ρ ΠΎΡΡΠ΅Π΄Π°ΠΊΡΠΈΡΠΎΠ²Π°ΡΡ ΡΠ°ΠΉΠ».
ΠΠΎ ΡΠ½Π°ΡΠ°Π»Π° ΡΠ΄ΠΎΡΡΠΎΠ²Π΅ΡΡΡΠ΅ΡΡ, ΡΡΠΎ ΡΠΊΠΎΠΏΠΈΡΠΎΠ²Π°Π»ΠΈ ΠΎΡΠΈΠ³ΠΈΠ½Π°Π»ΡΠ½ΡΠΉ ΡΠ°ΠΉΠ» Π³Π΄Π΅-Π½ΠΈΠ±ΡΠ΄Ρ Π½Π° ΠΠ°ΡΠ΅ΠΌ ΠΊΠΎΠΌΠΏΡΡΡΠ΅ΡΠ΅! Π‘ΠΊΠΎΠΏΠΈΡΡΠΉΡΠ΅ ΠΈ ΠΏΡΠΈΠΊΠ»Π΅ΠΉΡΠ΅ ΠΎΡΠΈΠ³ΠΈΠ½Π°Π»ΡΠ½ΡΠΉ info.darkest ΡΠ°ΠΉΠ» Π³Π΄Π΅-Π½ΠΈΠ±ΡΠ΄Ρ, Π³Π΄Π΅ ΡΠ³ΠΎΠ΄Π½ΠΎ Π½Π° ΠΠ°ΡΠ΅ΠΌ PC.
ΠΠ°ΠΊ ΡΠΎΠ»ΡΠΊΠΎ ΠΡ Π½Π°Ρ ΠΎΠ΄ΠΈΡΠ΅ΡΡ Π², ΠΡ Π±ΡΠ΄Π΅ΡΠ΅ Π²ΡΡΡΠ΅ΡΠ΅Π½Ρ ΡΡΠΈΠΌ ΠΊΡΠ°ΡΠΈΠ²ΡΠΌ T H I C C ΠΊΡΡΠΎΠΊ ΡΠ΅ΠΊΡΡΠ°, Π½ΠΎ Π½Π΅ Π·Π°ΠΏΡΠ³Π°Π½Ρ.
ΠΡΠΈΡΠΈΠ½Π°, ΠΏΠΎΡΠ΅ΠΌΡ Π΅ΡΡΡ ΠΌΠ½ΠΎΠ³ΠΎ ΠΏΠΎΠ²ΡΠΎΡΠ΅Π½ΠΈΠΉ, ΠΈΠ·-Π·Π° Π²ΡΡΠ°Π²Π½ΠΈΠ²Π°Π½ΠΈΡ. ΠΠ΅ΡΠ²ΡΠ΅ Π»ΠΈΠ½ΠΈΠΈ ΠΊΠ°ΠΆΠ΄ΠΎΠ³ΠΎ ΡΠ°Π·Π΄Π΅Π»Π° ΠΏΡΠ΅Π΄ΡΡΠ°Π²Π»ΡΡΡ Π³Π΅ΡΠΎΡ Π½Π°, ΡΠΊΠ°ΠΆΠ΅ΠΌ, ΡΡΠΎΠ²Π½Π΅ 0. Π Π·Π°ΡΠ΅ΠΌ ΡΡΠΎ ΠΈΠ·ΠΌΠ΅ΡΡΠ΅Ρ Π²Π²Π΅ΡΡ (Ρ.Π΅. lvl 2, lvl 3, lvl4, lvl5, ΠΈ Ρ.Π΄.).
Π― ΠΏΠΎΡΠ΅Π» ΠΈ ΠΏΠΎΠ΄ΡΠ²Π΅ΡΠΈΠ» ΡΠ°Π·Π»ΠΈΡΠ½ΡΠ΅ ΡΠ°Π·Π΄Π΅Π»Ρ ΠΊΡΠ°ΡΠ½ΡΠΌ Π΄Π»Ρ ΠΠ°Ρ Π² Π½Π°Π΄Π΅ΠΆΠ΄Π°Ρ , ΡΡΠΎ Π²Π΅ΡΠΈ ΠΌΠΎΠ³Π»ΠΈ Π±Ρ Π±ΡΡΡ Π»Π΅Π³ΡΠ΅. Π’Π°ΠΊ ΠΈΠ»ΠΈ ΠΈΠ½Π°ΡΠ΅, Ρ ΠΎΠΆΠ΄Π΅Π½ΠΈΠ΅ Π΄Π°Π»ΡΡΠ΅:
Π’Π°ΠΊΠΈΠΌ ΠΎΠ±ΡΠ°Π·ΠΎΠΌ, Π΅ΡΠ»ΠΈ ΠΡ Ρ ΠΎΡΠΈΡΠ΅ ΠΈΠ·ΠΌΠ΅Π½ΠΈΡΡ ΠΏΠΎΠ²ΡΠ΅ΠΆΠ΄Π΅Π½ΠΈΠ΅ ΠΠ°ΡΠΈ ΡΠΎΠ³Π»Π°ΡΠ΅Π½ΠΈΡ ΠΎ Ρ Π°ΡΠ°ΠΊΡΠ΅ΡΠ΅, ΠΏΡΠΎΡΡΠΎ ΠΏΠΎΠΉΠ΄ΠΈΡΠ΅ Π² ΠΏΠ΅ΡΠ²ΡΡ ΡΠ΅ΠΊΡΠΈΡ, ΠΏΠΎΠ΄ΡΠ΅ΡΠΊΠ½ΡΡΡΡ, ΠΈ ΠΈΠ·ΠΌΠ΅Π½ΠΈΡΠ΅ Β«.dmg 6 12Β» Π½Π° Β«.dmg x xΒ»
ΠΠ ΠΠΠ£ΠΠ ΠΠΠΠΠΠΠ: ΠΠ½ΡΠ΅ΡΠ²Π°Π» Π‘Π£ΠΠΠ Π²Π°ΠΆΠ΅Π½, ΠΏΠΎΡΡΠΎΠΌΡ ΡΠ΄ΠΎΡΡΠΎΠ²Π΅ΡΡΡΠ΅ΡΡ, ΡΡΠΎ Π²ΡΠ΅ ΠΠ°ΡΠΈ ΠΌΠ΅ΡΡΠ° ΠΏΡΠ°Π²ΠΈΠ»ΡΠ½Ρ!
ΠΠ»Ρ Π½Π°ΠΏΠ°Π΄Π΅Π½ΠΈΡ ΠΈ ΠΏΡΠΎΡΠ΅Π½ΡΠΎΠ² Π·Π°ΡΠΈΡΡ, ΠΎΠ½ΠΈ ΠΏΠΎ ΡΡΡΠ΅ΡΡΠ²Ρ Π΄Π΅ΠΉΡΡΠ²ΡΡΡ ΠΊΠ°ΠΊ mulitpliers Π΄Π»Ρ ΡΡΠ°ΡΠΈΡΡΠΈΠΊΠΈ. ΠΠ³ΡΠ° Π²ΠΎΠΊΡΡΠ³ Ρ Π½ΠΈΠΌΠΈ, Π²ΡΡΠ΅ ΠΏΡΠΎΡΠ΅Π½Ρ (ΠΡ ΠΌΠΎΠΆΠ΅ΡΠ΅ ΠΏΡΠΎΠ±Π΅ΠΆΠ°ΡΡΡΡ ΡΠ΅ΡΠ΅Π· 100%, Π΅ΡΠ»ΠΈ ΠΡ Ρ ΠΎΡΠΈΡΠ΅), Π±ΠΎΠ»Π΅Π΅ ΡΠΈΠ»ΡΠ½ΠΎΠ΅ ΠΏΠΎΠ²ΡΠ΅ΠΆΠ΄Π΅Π½ΠΈΠ΅!
.dmg-50% ΠΎΠ·Π½Π°ΡΠ°ΡΡ, ΡΡΠΎ ΠΏΠΎΠ²ΡΠ΅ΠΆΠ΄Π΅Π½ΠΈΠ΅, ΠΠ°ΡΠΈ ΡΠΎΠ³Π»Π°ΡΠ΅Π½ΠΈΡ ΠΎ ΡΠΏΠΎΡΠΎΠ±Π½ΠΎΡΡΠΈ ΠΊ Ρ Π°ΡΠ°ΠΊΡΠ΅ΡΡ Π±ΡΠ΄ΡΡ ΡΠΌΠ΅Π½ΡΡΠ΅Π½Ρ Π½Π° 50%, ΠΏΠΎΡΡΠΎΠΌΡ Π΅ΡΠ»ΠΈ ΠΡ Π½Π΅ Π·Π°Ρ ΠΎΡΠΈΡΠ΅ ΡΠΎΠΊΡΠ°ΡΠ΅Π½ΠΈΠ΅, ΠΏΠΎΠΌΠ΅ΡΡΠΈΠ»ΠΎ Π΅Π³ΠΎ Π² 0%. ΠΠ»ΠΈ Π²ΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎ ΡΠ²Π΅Π»ΠΈΡΡΡΠ΅ Π΅Π³ΠΎ. Π₯ΠΎΡΡ Ρ Π½Π΅ ΡΠ΅ΠΊΠΎΠΌΠ΅Π½Π΄ΠΎΠ²Π°Π» Π±Ρ, ΡΡΠΎΠ±Ρ, ΠΏΠΎΡΠΊΠΎΠ»ΡΠΊΡ Ρ Π»ΠΈΡΠ½ΠΎ Π½Π΅ ΠΏΡΠΎΠ±ΠΎΠ²Π°Π» Π΅Π³ΠΎ.
ΠΡΠ»ΠΈ ΠΡ Ρ ΠΎΡΠΈΡΠ΅ ΠΈΠ·ΠΌΠ΅Π½ΠΈΡΡΡΡ, Π³Π΄Π΅ Π³Π΅ΡΠΎΠΈ ΠΌΠΎΠ³ΡΡ ΡΠΎΠ²Π΅ΡΡΠΈΡΡ Π½Π°ΠΏΠ°Π΄ΠΊΠΈ, ΠΏΡΠΎΡΡΠΎ ΠΎΡΡΠ΅Π΄Π°ΠΊΡΠΈΡΠΎΠ²Π°ΡΡ Β«.launchΒ» ΠΈ Β«.targetΒ» ΡΠΈΡΠ»Π° ΠΊ Β«4 321Β» ΠΈ Β«1234Β» ΠΈΠ»ΠΈ Π½Π΅Π·Π°Π²ΠΈΡΠΈΠΌΠΎ ΠΎΡ ΡΠΎΠ³ΠΎ, ΡΡΠΎ ΠΡ Ρ ΠΎΡΠΈΡΠ΅, ΡΡΠΎΠ±Ρ ΠΎΠ½ Π±ΡΠ».
1234Β» ΠΊ ΡΠΏΠΎΡΠΎΠ±Π½ΠΎΡΡΠΈ, ΠΡ ΠΏΠΎΠ·Π²ΠΎΠ»ΡΠ΅ΡΠ΅ Π³Π΅ΡΠΎΡ Π±ΡΡΡ Π² ΡΠΎΡΡΠΎΡΠ½ΠΈΠΈ ΡΠ΄Π°ΡΠΈΡΡ Π²ΡΠ΅ 4 Π²ΡΠ°Π³ΠΎΠ² ΡΠΏΠΎΡΠΎΠ±Π½ΠΎΡΡΡΡ.
Π’Π΅ΠΏΠ΅ΡΡ, ΠΊΠΎΠ³Π΄Π° ΠΡ ΠΎΡΡΠ΅Π΄Π°ΠΊΡΠΈΡΠΎΠ²Π°Π»ΠΈ ΡΠ²ΠΎΠΈ ΡΠ°ΠΉΠ»Ρ, ΡΠΏΠ°ΡΠΈΡΠ΅ Π΅Π³ΠΎ (ΡΠ°ΠΉΠ»> ΡΠΊΠΎΠ½ΠΎΠΌΡΡ), ΠΈ ΠΡ ΡΡΡΠ°Π½ΠΎΠ²Π»Π΅Π½Ρ! ΠΡΠΉΠ΄ΠΈΡΠ΅ ΠΈΠ· ΡΠ΅Π΄Π°ΠΊΡΠΎΡΠ° ΠΈ ΠΈΠ³ΡΠ°ΠΉΡΠ΅ Π² ΠΈΠ³ΡΡ! ΠΡΠΎ Π΄ΠΎΠ»ΠΆΠ½ΠΎ ΡΠ°Π±ΠΎΡΠ°ΡΡ Π½Π΅ΠΌΠ΅Π΄Π»Π΅Π½Π½ΠΎ, ΡΠ°ΠΊΠΈΠΌ ΠΎΠ±ΡΠ°Π·ΠΎΠΌ, Π½Π΅Ρ Π½ΠΈΠΊΠ°ΠΊΠΎΠΉ ΠΏΠΎΡΡΠ΅Π±Π½ΠΎΡΡΠΈ Π½Π°ΡΠ°ΡΡ Π½ΠΎΠ²ΡΡ ΠΈΠ³ΡΡ.