danganronpa 2 комната мертвеца
This is a guide not just with the answer, but with step by step tips on how to walk yourself through the certain section of Chapter 4. Chapter 4 spoilers are inevitable, but only so far as a puzzle area. The dead will not be disclosed.
Introduction
This guide is of a special sort, not being for the entire game nor even an entire section. This is specifically geared towards the Final Dead Room section in Chapter 4. If you have no idea what I’m talking about, then it’s time to turn around, click back, and not ruin this section for yourself.
This isn’t for the entirety of the Final Dead Room either, as I’ve already pointed out. Rather, centered on one particular puzzle which has stumped many a player in Danganronpa 2: Goodbye Despair. The one which Monomi refers to as looking rather like Othello. That will be the focus here, not any other aspect of the room.
Though, if you are stuck somewhere else in the room, I believe I can help you out by saying that NEWS is an abbreviation for North, East, West, South and what may read as a «4» is actually indicating which way is North, like the compass of a map. That’s all I’m going to say, though. The rest here is actually quite a bit tricky, concerning the puzzle that comes afterwards. Full walkthroughs of the Final Dead Room are available elsewhere.
For someone searching for only the code needed, skip to the bottom or look it up just about anywhere else. The focus for the middle part of this section is going over just how this puzzle is to be done and, with you now possessing this information, the player can feel more accomplished in being able to work it out for themselves. This is in contrast to getting fed up with the game giving no real indication what to do here, the player looks up the answer, and enters it to progress but still not understanding in the slightest how that code came out of what we were given. I’ve seen that a lot, actually. I figured we needed to fix that.
The solution to this puzzle was sourced from a Let’s Player who seemed to have solved it on her own during her playthrough named Lucahjin.
Step by Step
First, let’s go over the most common assumption people have when tackling this puzzle. We are presented with a pattern of blinking lights. In this order:
And then we were made to combine the pattern with a kind of decoding instruction on the USB drive, as seen here:
The most natural assumption that people make is that the lights, on and off, are depicted in the decoder as empty circles and filled circles which I will represent when talking about this puzzle with x and 0 respectively.
You see, the first set, 0x00, could be seen as 2 or 4 depending on which way you bend your head and if you flipped around how to line up the lights. However, once you get to the second set, xx0x, no matter how you interpreted the first, there isn’t a line of code that can be representing the second set in the same manner. It’s impossible to tackle this way.
It’s odd, but it seems like the sequences need to be stacked one on top of the other and THEN read vertically, like I have already illustrated. If we were to view this from a table, the proper sequences used for comparison with the key would become clearer.
For further illustration, this is how Lucahjin plotted the information during her Let’s Play (sans the answer, for the players who want to make the comparison themselves after being told how they were meant to find these new sequences).
Now, as mentioned above the table, the next step is to read these new codes of light vertically and compare them to the key we were given. Each column is a new sequence which will then be translated to one number of the four-digit code.
The Answer
Using the new sequences created from the columns of the table and the key that we were given, a four-digit code should be gathered from the comparison when in the correct order. You should notice that these match up perfectly.
Put it together, and you have your four-digit code: 9875.
Danganronpa 2: Goodbye Despair — руководство по всем секретным событиям и сценам
Краткое руководство по всем секретным событиям и сценам, которые вы можете пропустить во время игрового процесса. Впереди спойлеры!
Вступление
В этом руководстве я покажу, как разблокировать все секретные сцены и события! Сцены обычно происходят в свободное время или в повседневной жизни, в большинстве случаев вам понадобится конкретный предмет. Предмет, который вы можете получить в Яхте MonoMono за Монокоины. Яхта Mono расположена на пальме на пляже 1-го острова.
Обратите внимание: в каждой игре есть разные способы заработать монокоины, в Goodbye Disapir вы можете заработать их, собирая скрытые монокумы, которые дают 10 монет за каждую найденную, после завершения классовых испытаний и выращивания домашних животных в мини-игре на электронном справочнике.
Действительно полезный совет — сделайте сохранение, прежде чем тратить свои монокоины на моно-яхту, и если вы не получите предмет, просто перезагрузите его и делайте это снова, и снова, и снова … пока вы, наконец, не получите его.
В Danganronpa 2: Goodbye Dispair всего есть 6 специальных сцен, они могут быть запущены, когда у вас есть предмет в вашем инвентаре. Иногда вам нужно поговорить с кем-нибудь перед событием в свободное время. Я также предполагаю, что в вашем инвентаре есть следующие предметы, поэтому убедитесь, что они у вас есть, прежде чем пытаться разблокировать сцены!
Предупреждение! Впереди спойлеры! Я не буду вдаваться в подробности этих сцен или того, что к ним ведет. Однако я просто опущу предупреждения о спойлерах ниже, так что будьте осторожны, если вам не нужны никакие спойлеры…
Торговый автомат
В этой игре есть действительно крутая функция — торговый автомат, расположенный на рынке Rocketpunch, в котором вы можете купить любой предмет по своему желанию. Стоимость предметов для секретных сцен — 50 монокоинов каждая.
Глава 1
Меч для демонстрации. На ножнах есть царапина, а золотая фольга возле рукояти соскоблена. Не особо ценно выглядит… Имея этот предмет в вашем инвентаре, вы должны поговорить с Казуичи Содой до встречи с Бьякуей Тогами в парке Бармаглот, тогда событие произойдет в следующее свободное время!
Часть 2
Модный журнал для девочек-подростков и женщин за двадцать. Его статьи на такие темы, как последние тенденции моды, методы приготовления пищи и советы по появлению более женственной формы сделали его чрезвычайно популярным.
Вы должны поговорить с Махиру Коидзуми, прежде чем идти в ресторан утром после того, как Монокума представит мотив, подобный первому, это также произойдет в следующее свободное время!
Глава 2
Огромный орех, не встречающийся в природе. Говорят, что он существует в сердце мужчины. Говорят, что его употребление увеличит вашу способность стремиться к романтике. В самом начале главы поговорите с Махиру Коидзуми, прежде чем исследовать второй остров. Событие произойдет, когда вы поговорите с Махиру.
P.S: Это считается сценой NSFW.
Глава 3
Из-за низкого качества фотографии иногда получаются не в фокусе или имеют странную окраску. Как ни странно, это на самом деле сделало ее более популярным. Поговорите с Хиёко Сайонджи утром после исследования третьего острова. Событие произойдет в следующее свободное время.
Часть 2
Дебютный сингл бойз-бэнда Black Cherry. Эта песня стала огромным хитом благодаря своему ритму и запоминающимся текстам о лете. Поговорите с Ибуки Миодой утром после исследования третьего острова. Событие произойдет после следующего свободного времени, незадолго до окончания дня.
Часть 3
Манга о мальчике по имени Таро, который сражается на радиоуправляемых машинах. Дети по всей Японии плакали, когда Таро произнес эту фразу в последней главе: «Взрослые никогда не поймут! Цель остается целью, даже если это обратный ход!»
Поговорите с Кадзуичи Содой сразу после того, как все посетят Фуюхико Кузурю в больнице. Обратите внимание, что вы должны поговорить с Кадзуичи Содой, прежде чем разговаривать с кем-либо еще, иначе история продолжится, и вы пропустите сцену.
Danganronpa 2 комната мертвеца
— Here you can press f1 and select «map» to check those 4 areas.
— Feel free to explore
— I started by going right of the screen (Press Q or E for fast traveling)
— Talk with other 2 students
— Press [R] to exit this area
— Talk with other 2 students
— Press [R] to exit this area
— Press Tab to open the map while moving around
— Move forward to the swimming pool area and speak with all the students (there are 3 of them)
— Get inside the hotel (Hotel Lobby)
— Talk with 2 other students
— Press [R] and go to «Restaurant»
— Talk with another 2 students
— Press [R] to go outside
— Leave the hotel
— Talk with another 2 students there
— Press [R] to exit this area
— Don’t forget to check your pet and press clean (Press f1, Then Pet, then spacebar)
— Move left until you meet Jabberwock Park
— Talk with the student
— When you’re done talking with everyone, an event should take place
— Head back to the beach (Area 1)
— Talk with Byakuya, an event will play
— Talk with the rest, another event will play
— Talk with Hiyoko
— Press [R] to exit & return to Jabberwock Park
— An event will take place
— Enter your room (You can find it from the map, press «tab») for a cutscene
— Talk To everyone
— Talk to Byakuya to progress
— Exit and leave the hotel
— Move left to Rocketpunch Market
4. Rocketpunch Market
— Use WASD to find Monokuma picture near vending machine (2/30)
— Feel free to check the vending machine
— Press [R] to exit and move further left to Airport
— Find Monokuma Picture at the baggage section (3/30)
— Press [R] to exit and move further left
— In this beach there is a vending machine (MonoMono Yachine) that works just like the old DanganRonpa 1
-Press [R] to exit and head left to Central Island and go to Jabberwock Park
-click at the black object in the center to trigger cutscene
— Throughout this game, you will be given a «Free Time» where you can talk with fellow students to learn more about them and eventually unclock a new «Hope Fragments» which is necessary to unlock skills
— You can bond with other students by simply talk with them and give them presents that you can obtain via Vending Machine at the Rocketpunch Market or MonoMono Yachine at the beach.
— You can check students location by opening map (Press F1 and Map)
— I will not cover the student interactions in this guide since i’m gonna let you explore by your own. However, i highly recommend you to use this «Free Time» instead of skipping it
— Make sure to buy a skill from Manami. In order to do that, press f1, select report card and select Manami Icon. If you still confuse about with skill to choose, you never go wrong by going with Vocabulary & Ambidextrousness
— Also don’t forget to check your pet too
— And finally, make a habit to save your game frequently (Press f1, system and save)
9. Jabberwock Park
— After the announcement head to Jabberwock Park
— Talk with Fuyuhiko Kuzuryu
10. Restaurant
— Exit your room and head to restaurant and scene will play
— After the announcement, leave your room and go to the wooden old building to the left beside the hotel lobby
— Press Tab To open the map and enter the room beside the toilet (Office)
— Find Monokuma Picture (4/30)
— Feel Free to search other room before entering the Dining Hall
— Talk To Everyone
— Examine The Dishes
— Examine the Iron Bolted Window behind to progress
— Talk to Byakuya
— Enter Kitchen
— Examine Knife Set
— Examine Equipment List
— Examine Dishes
— Talk with Byakuya
— After the scene, exit the building and go outside
— another scene will play
— After the scene you get Monokuma File #1
— Talk to Gundham
— Talk to Mahiru
— Talk to Mikan
— Examine the table
— Examine the google
— Examine the knife
— Examine the blood
— Examine the green tape
— Examine the body to update Monokuma File #1
— Examine the air conditioner
— On the leftmost screen, examine the case
— Cutscene will play
After the scene
— Talk to Sonia Nevermind
— Talk to Ibuki
— Go to Kitchen
— Talk with Teruteru
— Examine the equipment list
— Examine the food
— Exit Kitchen
— Go To Storage Room
— Examine the Iron Table
— Examine the Laundry basket
— Go to office (room near toilet)
— Talk to Kazuichi
— Talk to Peko
— Examine air conditioner’s remote
— Examine the Circuit Breaker right side of the air conditioner
— Examine the duralumin case
— Exit the office and go outside
After the scene
— Talk with Fuyuhiko
— Go to Byakuya’s room
— Examine the envelope
— Examine your upper left for another Monokuma Pics (5/30)
— Exit the room and head back to old building
— Talk to Nekomaru
— Enter Dining Hall
— Talk to Mahiru
— Talk to Mikan
— Then a cutscene will play
— after the cutscene, simply go right and enter Monokuma Rock
— Examine the mountain
— It is wise to read through tutorial on each mini game
— hold space to slow down the time so you can aim your crosshair easier
— Use mousewheel or Q to cycle through the specific Truth Bullet
— Shoot the yellow words
— I personally love to pick the wrong answer intentionally just to see others reaction ( It’s hilarious especially when involving Monokuma)
1. Bullet : «Bloodstain Under The Table» | Shoot : «Moved The Body»
2. Present «Knife»
3. Bullet : «Night Vision Google» | Shoot : «Byakuya couldn’t see»
4. Rebuttal Showdown Bullet :
Cycle your bullet to «Duralumin Case»
Keep slashing the White Words with WASD
When the yellow word «Brought Them» appear, shoot it (Left Click)
PS: Next time I’m just gonna refer like this []
5. Choose «Duct Tape»
6. Present «Murder Threat»
7. Choose «Glowing Paint»
8. Nekomaru’s Account >> Before The Blackout
9. Party Dishes >> Laxatives
10. Irons in Storage Room >> Caused A Power Surge
11. A/C Timer >> Irons Caused The Blackout
12. Point the Lamp
13. Choose «Power Cord»
14. Choose «Nagito Komaeda»
15. «When He Was Cleaning»
16. «Ultimate Lucky Student»
17 Mikan’s Autopsy Report >> Knife He Hid
18. «Ibuki’s Account»
19. «Because There’s No Blood On Nagito»
20. «Storage Room Tablecloth»
21. «Under The Floor» ( Hangman Gambit, read the instruction carefully on how to play this game)
22. «Gundham Tanaka»
23. Chiaki’s Account >> No Alibi
24. Kitchen Equipment List >> Used A Light
25. Fire Doors >> Kazuichi Have Seen
26. «Teruteru Hanamura»
27. «Knife»
28. Gaps In The Floor >> I Was In The Dining Hall
29. «Embarrasing Pose»
30. «Iron Skewer»
31. «Meat On The Bone»
32. Closing Argument :
[Page 1]
Chiaki is guarding the old building entrance
[Page 2]
The irons turned on
Set At 11:30 PM
[Page 3]
The Air Conditioner turn on
[Page 4]
Night Vision Goggles Equipped
Nagito is trying to duck under the table
[Page 5]
Switched on
Big Meat On The Bone
[Page 6]
Closing The Fire Door
Borrowing The Tablecloth
[Page 8]
A Knife Glowing In The Dark
[Page 10]
The Ultimate Musician Has Amazing Hearing
— Talk to Mahiru
— Press [R] and go outside
— Exit Hotel and go to central island
— Move until you find 2nd Island and enter (It is a gate with Number 2 above it)
— Move Right, you can enter the ruin or keep going to library (There is nothing to do in the ruin at this moment)
— You will find Monokuma Pics [6/30] on the upper right
— Speak with everyone
— Examine The Bookshelves to trigger cutscene
— Exit Library and go right to Drugstore
— Talk with Mikan
— Move your screen to the right slowly and you can see a small Monokuma Pics [7/30]
— Exit Drugstore and head further right and enter Diner
— Talk with Fuyuhiko
— Exit Diner and at the parking lot, Examine the tunnel to head to The Chandler Beach
— Follow the road and talk with Ibuki
— You can spot another Monokuma pics on your right [8/30]
— Enter the house in the middle
— Speak with Kazuichi
— You will move automatically to the Ruin
— Talk with Chiaki
— Examine The Circle Door at the center
— Cutscene
9. Hotel
— Head to Restaurant for a scene
11. Jabberwock Park
— Head to Jabberwock Park
— Examine the arcade machine on the right
12. Hotel
— Go to restaurant
— Then go to Old Building’s Dining Hall
14. Jabberwock Park
— After The Free Time, Head to Jabberwock Park
— Examine the arcade
15. The Game
— Head to class 1-a
— Keep Talking to everyone
— after cutscene, Go to class 1-b
— after another cutscene, you will automatically head back to your room
16. Hotel
— Go to restaurant
17. Free Time x1
— Go meet a student
— Go meet Kazuichi in the supermarket
— Then head to 2nd island’s Diner
18. Diner
— Head inside Diner
— Talk to Kazuichi and cutscene will play
— Head back inside to the diner again
— After another cutscene, Head to the beach
— Head to beach house
— Received Monokuma file #2
— Examine Bat
— Examine Body
— Examine Anime Girl Mask
— Examine Trash Can
— Examine Shower room
— Examine closet to enter it
Examine the yellow object at the floor while you’re inside the closet
Also pick up Monokuma doll at upper leftmost (9/30)
Exit Closet
— Examine Refrigerator
— Talk with everyone
— Recheck the shower room again to enter it
Speak with Akane and examine the window above her
Leave the shower room
— Talk to Chiaki Again
— This will automatically take you to Jabberwock Park
— Talk to Chiaki
— Examine the arcade
— Press S 5 times
— Go up to 2nd floor
— Enter Music Room
— Walk Right
— Examine the body
— Examine the window
4. Airport
— After the game, head to airport
— Talk to everyone
— Head back to hotel and go to Victim’s cottage
5. Victim’s Cottage
— Check Envelope on the bed
— Get Monokuma Pics (10/30) on the window behind the TV
— Leave the room and head back to Beach House
6. Beach House
— On your way there, speak to Nagito to enter the house
— Talk to everyone in the beach house
— Talk to Nagito again to trigger cutscene
— Head to Monokuma Rock
— Examine the Mountain
1. Mikan
2. Girl B
3. Ibuki
4. Mahiru
5. Fuyuhiko
6. He had a little sister
7. High school girl who died at the beginning
8. Because Girl E was the killer
9. Broken Vase Photo >> Window Shattering
10. Stolen School Swimsuit >> Beating Her With Gravel
11. Guy F
12. Metal Bat
13. Footprints on the beach >> Didn’t go
14. Letter on Mahiru >> Only during my morning walk
15. The Closet (Below the TV Monitor)
16. Gummy Bag >> Dropped The Gummy
17. Mikan’s Autopsy Report >> Last Ounce on Strength
18. Shower Room >> Washed It Off in The Shower
19. She can’t get dressed by herself
20. Letter on Mahiru
21. Both Letters
22. Logic Dive (New Mini Game )
Just pick the road that lead to the answer
Q1 : Before Hiyoko Arrived
Q2 : After Hiyoko left
Q3 : Beach House
23. The Closet (Below the TV Monitor)
24. Surfboard Case
25. Absorb The Bullet
Just like The First Danganronpa, you need to load the bullet by absorbing statement. To do that, hold left mouse button to absorb the statement and load it to your truth bullet ready to fire.
In this case :
Absorb «Other Than Shower» Statement by holding Left Mouse
then fire it to «Would’ve been impossible» statement.
(Other than the shower >> Would’ve been impossible)
26. The Drinks Inside The Refrigerator
27. Trash Can >> no water bottles
28. Peko Pekoyama
29. Small window in the shower room
30. Bamboo Sword (Hangman Gambit)
31. Bam-Boo-Sword-Bag (Panic Talk Action)
32. Closing Arguments :
[Page 1]
It seems Hiyoko made a promise with someone
[Page 2]
The killer forged two letters
[Page 3]
Hiyoko arrives at the Beach House….?
[Page 4]
Mahiru arrives at the Beach House….?
[Page 5]
A pretty anime girl mask
[Page 7]
Hiyoko wakes up
Footprints in the sand….?
[Page 8]
The killer dropped the lemon-flavored gummy!
Tie the bamboo sword to the sword bag.
33. Nationality
34. The Body Discovery Announcement
35. Fuyuhiko Kuzuryu
36. Ending Prize
3. Titty Typhoon
— Here enter the room to Music Avenue
— Scene will Play, after that talk to everyone
— Exit and move further right to Motel
4. Motel
— after the scene, exit and move right to Electric Avenue
5. Electric Avenue
— Find Monokuma Pics (11/30) on the upper rightmost at the circle
— Talk to everyone
— examine Laptop at the center
— Exit and move right to Movie Theatre
6. Movie Theatre
— After the scene, move your screen to far right and get Monokuma Pics (12/30)
— Examine the goods corner at the center
— Leave the place for another scene
7. Hospital
— Enter the door to your left
— Move forward and look at the room on your right at the end of the hallway and pick Monokuma pics (13/30)
— then Move to room 4
— after the scene talk with everyone and you will automatically back to your room
9. Restaurant
— Go to restaurant for a scene
11. Music Venue
— Head to Music Venue on 3rd island
— Enter the building
— After a scene
— Head back to the Beach on 1st island (It is a beach where we start out at the beginning of the game)
12. Restaurant
— as usual head to restaurant and follow the cutscene
13. Hospital
— keep following the story until you are in Nagito Room
— Leave the room
— Head upstair and enter the conference room at the 2nd floor
— Inside the Conference room move your camera up and see the Monokuma pics (14/30) attached at the celling
— Leave the room
— go back downstair and go to lobby
— examine pink object on the reception desk
— examine the letter on the notice board
14. Hospital The Next Day
— You will automatically going to hospital
— Go To Nagito Room
— Head back to lobby
— after a scene go check Nagito in his room again
— then head back to lobby
15. Another Hospital again.
— Check Nagito Room
— Check the pink transmitter
— Head to Music Venue and enter the building
— go to hotel
— after a scene head back to music venue
1. Music Avenue
— Earns Monokuma Files #3
— Examine Broken Machine
— Talk to Mikan
— Talk to Fuyuhiko
— Examine Stage Hall to get closer
2. Stage Hall
— Talk to Chiaki
— Examine The Victim behind Chiaki
— Examine The Victim on the left
— Examine these objects :
Candlelight
Stepladder
Baton Lighting Control Panel (Rightmost black machine)
AC Remote (Above Baton Lighting Control Panel)
Black Curtain
Rope at far left
— Talk to Nagito
— Examine Shelf on your right
— Examine the mirror
— Exit the storage room
— Talk to Mikan
— After Cutscene, Leave the area and head right to Motel
— Talk To Gundham
— Talk To Fuyuhiko
— Enter Hiyoko Room
5. Hiyoko Room
— Move the camera to your right so you can see Monokuma pics hidden in bathroom (15/30)
— Talk To Sonia
— Examine bathroom sink
— examine bed
— Exit room and exit hotel and go to Movie Theatre
— Examine Goods Counter
— Watch the movie
— Leave the place and head to Hospital
— Talk to Kazuichi
— Examine the pink camera
— Head to the door on your left to Hallway
— Talk to Akane
— Go to the 2nd floor via stairs at the end
— Go to Conference Room
— Head to Monokuma Rock for class trial
1. Movie Invitation Ticket >> Imitating The Movie.
2: Semitransparent Glob >> From The Inside
3. Glue
4. Wallpaper
5. Logic Dive
Q1 : It Was Hidden
Q2 : The Wallpaper
Q3 : They covered the pillar
6. To mix up the killing order
7. Blood on the Soles >> Sign she stepped on something
8. Smudge on the floor >> Blood
9. Mikan’s Account >> Nobody Has An Alibi
10. Motel Room Key >> Went of her own free will
11. Sonia’s Account >> Fought the killer
12. Stepladder
13. Click on the «Stepladder»
14. Filming Location
15. Logic Dive
Q1 : The Camera
Q2 : The Music Venue
Q3 : They took it with them
16. Destroyed it
17. Conference room
18. Music Venue Curtain >> Look like the conference room
19. Candle
20. Ibuki in the conference room
21. Mikan
22. Rope Used for Hanging >> Someone’s Lie
23. Absorb Chiaki’s «Killer’s Mistake» >>>> Camera Angle
25. Closing Argument
[Page 1]
The video of the broadcasted hanging
[Page 2]
Threw off the hemp bag. no, Monomi’s tote bag.
[Page 4]
The killer ripped off the music venue’s wallpaper!
The ripped piece on the baton lighting
[Page 5]
What’s left of the surveillance camera unit..
What are you spreading? Glue?
1. Restaurant
— when the scene done, go to central island and enter the «4th Island»
2. 4th Island
— as usual, i prefer to explore by moving right, so go right to Horror House
— Not much here really, but feel free to talk and examine things around
— next exit the place and head right to Nezumi Castle
— you can pick up Monokuma Pics on the right behind the castle wall (16/30)
— Talk with Nekomaru
— Examine the castle door
— Exit the castle and move right to Rollercoaster
— grab monokuma pics that ride the roller coaster on the right (17/30)
— Exit Rollercoaster and head to Funhouse
— examine the train
— after scene, head back to rollercoaster area
— Examine the rollercoaster
— after scene you will automatically head back to Fun House
— click the train at the funhouse to progress
8. Strawberry House 3rd Floor
— You will ended up in Strawberry House
— press R to leave the current view
— You will able to move around freely
— now search around and grab monokuma pics (18/30)
— Head down via stairs
9. Strawberry House 2nd Floor
— press tab to open the map
— feel free to explore around, but the goal is to go to Lounge
— Examine the Phone
— Examine the potrait
— exit the view and head to 1st floor via stair
10. Strawberry House 1st Floor
— Talk with everyone
— Examine The Final Dead Door
— Examine the elevator
— Head to the left and enter Strawberry Hall Door to progress
— examine the grape door
— press [R] to return to 1st floor
— Talk to monokuma
11. Grape House 1st Floor
— Enter Grape house Hall door
— Examine the door
— Talk to Chiaki
— Talk to everyone to hear their report
— after the scene, head to elevator
— then head to strawberry hall door and a scene will follow
— head to your room ( it is near the lounge)
12. Free Time
— Go to lounge beside your room and check the clock
— go to 3rd floor and enter Monokuma Archives
— Check Monokuma golden statue that has grey shadow behind it, get monokuma pics (19/30)
— Go to Strawberry House 2nd Floor and enter Nekomaru Room, You’ll see another Monokuma pics hidden behind the desk (20/30)
— Free Time x3
13. Grape Tower
— head down to 1st floor
— go to Grape Hall
— You will get another free timex2
— head to Final Dead Door on Strawberry House 1st floor
14. Grape Tower
— On the next day head back to Grape Tower
— Scene will Play
1. Grape Hall
— Receive Monokuma Files #4
— Talk to Chiaki
— Talk to Sonia
— Talk to Akane
— Examine the body
— the oil
— the head
— the chest
— the wire near his feet
— Examine the hammer
— Examine the door
— Examine the blue tained pillar on your left
— Exit the area
2. Grape House 1st floor
— Examine the elevator
— Go to 2nd Floor and head to lounge
— Pick up the phone
— a scene will play
3. Strawberry House
— Talk to Kazuichi
— Talk to Fuyuhiko
— Head down to 1st floor
— Examine Elevator
— Examine Hall Door
— Examine The Final Death Room
4. The Final Dead Room
-Go around the room and notice the numbers written on the wall
— Number 3 above Monomi
— Number 9 above the desk ( you can see the line, thus it is 9 not 6)
— Number 7 above the TV
— Number 5 appear if you open the closet
— Grab the hanger from the closet
— Press [R] to close the closet
— Examine the Safe with 4 digits number and enter «3 9 5 7» and press OK to obtain «Camera» and «USB disk»
— Examine The Desk
— Examine the middle drawer to get Pliers
— Examine the right drawer and get uncompress password
— Press [R] to exit
— Right click at «The Plier» & Left Click it on «The Hanger» to obtain «Wire»
— Use «The Wire» on the bed to obtain «Key»
— Use the key on the left drawer at the desk to obtain «Scissor»
— Use «Scissor» on Monokuma Plushie to obtain «Battery»
— Use «Battery» on «Camera»
— Left click «The Camera» to examine it
— Use «USB Disk» on the laptop (try to use it twice until they prompt you to enter the password)
— Enter «SMVEMJS» ( Sun, Mercurius, Venus, Earth, Mars, Jupiter, Saturn)
— Examine the safe again, this time enter «9875»
— the other device with green digit number is now has its slot open
— Use the USB on the slot
— A scene will play
— Examine the window
— Move your camera to the left until you see another room
— Examine the hatch
5. Grape House
— Speak with Nagito twice
— Go to 1st floor
— Head to Grape Hall Door
— Talk with Kazuichi
— Examine the hammer
— Examine the body
— Examine the chest
— Talk to Nagito
— Exit the area and head to Elevator
6. Strawberry House
— Head to Strawberry Hall Door
— Check the Grape door
1. New-Looking Hammer >> Beat The Crap
2. The Broken Pillar
3. Pillar Fragments >> tipping the pillar over
4. Strange Feeling in Tower >> the exact same place
5. Oil on the floor >> everything
6. Life-Threatening Game
7. Click on the area to the right of the cylinder tower
8. Click on the bottom area below the tree
9. Logic Dive (See Below).
Q1: They Exist
Q2: They’re the same building
Q3: Vertically
10. The floors above Grape House
11. Strange Feeling in Tower >> dummy
12. Elevator
13. They were all on the floor.
14. Only the floor moves.
15. Kazuichi’s Account >> vertically
16. Eight-Sided Shape
17. Click on the «top of green area» at the right of the bottom of the red area (It still part of the green area)
18. Falling
19. Good Night Button >> moving object
20. Wire >> doorknob on the floor
21. Clock’s Alarm Timer >> still been in sleep mode ( your slash is limited this time, make sure you slash in combo)
22. He collided with the pillar
23. Radio Clock >> messed with the clock
24. Logic Dive
Q1. The time in the building
Q2. The building’s clocks
Q3. Both houses
35: Closing Argument
[Page 1]
Alarm set for 5:30 AM. It’s 2:40 AM right now.
[Page 2]
Fuyuhiko can’t sleep.
Alarm set for 5:30 AM. It’s 5:00 AM right now.
[Page 5]
Hung the loop onto the doorknob
[Page 6]
The door to Strawberry Hall got destroyed
[Page 7]
There’s a huge hammer
[Page 8]
Meet up because of the lounge clock alarm
[Page 9]
The door knob came off!?
[Page 10]
I woke up at.
1. 5th Island
— This time you will automatically start from 5th island
— so head right to vendor street
2. Vendor Street
— Pick Monokuma pics (21/30)
— exit area, Head right to Factory
3.Factory
— Enter the metal door
— feel free to examine the factory
— examine the basket full of Monokumas
— Pick Monokuma Pics on top of the basket (22/30)
— Exit the area
— at the enterance of the factory, head to werehouse door to the right
4. Werehouse
— Examine the monokuma pics ( to trigger the event..)
— Exit Factory and head to Military Base
5. Military Base
— Grab Monokuma Pics above the red container to to left (23/30)
— Talk to Sonia
— Leave the area and head to Sea King Industry
6. Sea King Industry
— take a look on your right, you will see Monokuma pics on the opposite platform (24/30)
— Examine the machine at the bottom left
— Examine the robot on the left
— Talk to Kazuichi
— Exit the area
— Keep Moving right until you’re back at Vendor Street
7. Vendor Street
— Talk to Nagito
— You will be back at hotel. Head back to your room
8. Hotel
— head to restaurant
— head to hotel’s lobby
— talk to Sonia
— Go to 2nd Island
9. 2nd Island
— Head to Ancient Ruins
— Examine the door to get closer
— Examine the electronic panel to the left
11. Your Room
— Speak to Nagito
— Head to Lobby
— A scene will play
12. Hotel
— Head to restaurant
— Talk to Nagito
— Head to Nezumi Castle on 4th Island
13. Nezumi Castle
— Go inside
— Examine the writtings on the floor
— after the event, you will be back to your room and ended the day
14. Hotel
— Talk to Nagito
— After the scene, you will be transported to 4th island
— head to Horror House
15. Horror House
— Enter the door to your right
— Talk to Monomi
— Examine the Monomi Plushies
— Examine the Monitors to your right
— Head to Nezumi Castle & exit afterwards
— Head to Roller Coaster & exit afterwards
— a scene will play
— Now, go to Central Island (You can’t teleport this time)
16. Central Island
— Head to jabberwock park
— after the scene, head to 3th island and find Chiaki
— Speak to Chiaki
— Exit and head to 5th Island
17. 5th Island
— Go to Millitary Base
— Talk to Sonia
— Head to Factory
18. Factory
— Examine The Truck
— Examine the laptop on the conveyor belt
— Leave the factory and head to the storage on right
— You will be transported back inside the factory after the scene
— Head to the room on your left
— Examine Red Bottle (Move your camera up)
— A scene will play
— head back to storage
— Examine the back of the room
1. Received Monokuma Files #5
2. Storage
-Examine the body
Examine Face
Examine Right Hand
Examine Rope at his right hand
Examine Knife at his right hand
Examine Left Hand
Examine Spear
Examine Feet
— Speak with Chiaki
— Examine Monokuma Bloody Plushies
— Examine The Lighter
— Speak to Akane
— Press [R] to leave this view
— Examine The Blue MP3 Player
— Examine the Monokuma panels
— Speak to Chiaki
— Speak to Sonia
— Enter the factory
— Speak to Sonia again
— Exit Factory Area
— Head right to Military Base
3. Military Base
— Examine Both Trucks
— Leave the area
— Head to Nezumi Castle on 4th Island
4. Nezumi Castle
— Enter the castle
— examine the spears at the end of the room
— Leave the area and head back to hotel
5. Hotel
— Go to Victim’s room
— Talk with Monokuma that stand in front of the room
6. Victim’s Room
— move camera to the right to find Monokuma pics at the bathroom (25/30)
— Examine the Pink Chest
— Examine the bed on your left
— Examine the refrigerator
— Examine the bookshelf
— Head to Monokuma Rock
1. Duct Tape >> Tortured Nagito
2. Duct Tape >> after they killed him
3. Monokuma Panels >> Opening the door
4. Mp3 Player
5. The killer couldn’t have left
6. Nagito Komaeda
7. Burned Rope >> Tie up your own arms and legs
8. his right sleeve
9. Monokuma Plushie >> Propped the knife somehow
10. Blood on Left Hand >> Rules out his left hand
11. Gripping
12. Cord
13. Logic Dive
Q1. Above Nagito
Q2. A Ceiling Girder
Q3. The spears cord
14. Monokuma File #5
15. Cause of Death
16. Monokuma’s Special Poison >> something that cannot be seen
17. Logic Dive
Q1. Gas
Q2. Through his nose
18. The Sprinkles
19. The Containers
20. Fire Grenade
21. Piece of blue paper
22. We threw the grenades
23. Nagito Komaeda
24. Nagito Komaeda
25.Make someone throw the explosive
26. Closing Argument
[Page 1]
Monokuma’s Special Poison is here
[Page 2]
Let’s remove the lid
[Page 3]
There’s a lot of fire grenades
[Page 4]
I’ll just put this oil lighter here
[Page 5]
I’ll tie the burned rope to my right hand
[Page 6]
I’ll grab the spear cord with my left hand
[Page 7]
Putting the duct tape over my mouth!
[Page 8]
The plushie is ready!
[Page 9]
Nagito’s video message was.
[Page 11]
The poison from the shattered grenade iiiiis.
[Page 12]
Oops, I let go of the cord.
— Head to Hotel
— Exit the hotel and head to ancient ruins on 2nd island
2. Ancient Ruins
— Ancient Ruins is to the right of where you are right now
4. Gym
— Check your left and get monokuma pics (27/30)
— Exit the place
5. 5th floor
— Head to room with karate symbol (bottom right)
— Examine the book at the floor
— Head to the classroom with chair symbol on the middle right and enter 5-A
— Examine the book
— Head to far upper-left room with Microscope Symbol
— Grab monokuma pics below the table (28/30)
— Examine the book
— Head to Class 5-B this time
— Talk To Monokuma
— Talk to Fuyuhiko
6. 4th Floor
— Speak to Akane
— Head to the room with piano Symbol
— Examine The monument
— Examine the Piano
— Head to the room with Desk & Chair Symbol
— move your camera to the right and get Monokuma Pics (29/30)
— Examine The GreenBoard, then Examine the Newspaper & Old Man’s Potrait
— Examine The Hologram Text
7. 3rd Floor
— Head to the room with circle (like Bullseye) symbol
— Examine The Hologram
— Examine the book on the table
— Exit The Room
8. 2nd Floor
— Head to the room with book symbol
— Examine The Hologram
— Exit the room
— Head to bottom right room with a chair and desk symbol (2-B)
— Move your camera to the right and get monokuma pics (30/30)
— Examine the tablet at the table
9. 1st Floor
— Head to classroom 1-B ( go far left and head up)
— Examine The Big Object
— After scene, Leave the room
— After the announcement, head to the red door at the bottom right with monokuma symbol
— Go Straight and Good Luck
———————-
CLASS TRIAL
———————
1. Virtual
2. Our School Memories
3. List of Subject >> lived that life
4. Fuyuhiko Kuzuryu
5. Neo World Program >> the killing game
6. Observer
7. Chiaki Nanami
8. Logic Dive
Q1. Hajime and the others
Q2. Hajime and the others
Q3. To recover from despair
9. Kill Us All
10. Vision of Nagito >> destroyed your own bodies
11. ….
12. E-mail to Makoto Naegi >> defy
13. «1-10-3-7»
14. Junko Enoshima
15. Jabberwock Park
16. Graduate
17. School Trip’s Rules
18. The Reserve Course Students
19. Shutdown Sequence
20. Not enough people
21. Revert to Ultimate Despairs
22. Logic Dive
Q1. The Future Foundation
Q2. The killings
Q3. Surveillance Cameras