crusader kings 2 ΡΠΈΡ Π½Π° ΠΌΠΈΠ»ΠΎΡΡΡ ΠΈΠΌΠΏΠ΅ΡΠ°ΡΠΎΡΠ°
Crusader Kings 2: Π§ΠΈΡ-ΠΠΎΠ΄Ρ
(ΠΠ°Π½ΠΎΠ²ΠΎ Π²Π²Π΅Π΄ΠΈΡΠ΅ ΡΠΈΡ, Π΅ΡΠ»ΠΈ Π²ΡΠ±ΡΠ°Π½Π½Π°Ρ Ρ
Π°ΡΠ°ΠΊΡΠ΅ΡΠΈΡΡΠΈΠΊΠ° Π½Π΅ Π΄ΠΎΠ±Π°Π²ΠΈΠ»Π°ΡΡ)
ΡΠΎΠ±ΡΡΠΈΠ΅ 1001 = ΠΏΡΠΎΠΆΠΎΡΠ»ΠΈΠ²ΡΠΉ / ΡΠΌΠ΅ΡΠ΅Π½Π½ΡΠΉ
ΡΠΎΠ±ΡΡΠΈΠ΅ 1003 = Π±Π»Π°Π³ΠΎΡΠ²ΠΎΡΠΈΡΠ΅Π»ΡΠ½ΠΎΠΉ / ΠΆΠ°Π΄Π½ΡΠ΅
ΡΠΎΠ±ΡΡΠΈΠ΅ 1004 = Π»Π΅Π½ΠΈΠ²ΡΠΉ / ΠΏΡΠΈΠ»Π΅ΠΆΠ½ΡΠΉ
ΡΠΎΠ±ΡΡΠΈΠ΅ 1005 = Π²ΠΈΠ΄ / Π·Π°Π²ΠΈΡΡΠ»ΠΈΠ²ΡΠ΅ (ΠΆΠ΅Π½ΡΠΈΠ½Ρ)
ΡΠΎΠ±ΡΡΠΈΠ΅ 1006 = Π²ΠΈΠ΄ / Π·Π°Π²ΠΈΡΡΠ»ΠΈΠ²ΡΠ΅ (ΠΌΡΠΆΡΠΈΠ½Ρ)
ΡΠΎΠ±ΡΡΠΈΠ΅ 1007 = ΡΠ°Π·Π³Π½Π΅Π²Π°Π»ΡΡ / ΠΏΠ°ΡΠΈΠ΅Π½Ρ
ΡΠΎΠ±ΡΡΠΈΠ΅ 1008 = Π³ΠΎΡΠ΄ΡΠΉ / ΡΠΊΡΠΎΠΌΠ½ΠΎΠΌΡ
ΡΠΎΠ±ΡΡΠΈΠ΅ 1009 = Π»ΠΆΠΈΠ²ΡΠΉ / ΡΠ΅ΡΡΠ½ΡΠΉ
ΡΠΎΠ±ΡΡΠΈΠ΅ 1010 = ΡΡΡΡΠ»ΠΈΠ²ΡΡ
/ Ρ
ΡΠ°Π±ΡΡΠΉ
ΡΠΎΠ±ΡΡΠΈΠ΅ 1011 = Π·Π°ΡΡΠ΅Π½ΡΠΈΠ²ΡΠΉ / ΡΡΠ°Π΄Π½ΡΠΉ
ΡΠΎΠ±ΡΡΠΈΠ΅ 1012 = Π°ΠΌΠ±ΠΈΡΠΈΠΎΠ·Π½ΡΠ΅ / ΡΠΎΠ΄Π΅ΡΠΆΠ°Π½ΠΈΠ΅
ΡΠΎΠ±ΡΡΠΈΠ΅ 1013 = ΠΏΡΠΎΠΈΠ·Π²ΠΎΠ»ΡΠ½ΡΠΉ / ΡΠ°Π·
ΡΠΎΠ±ΡΡΠΈΠ΅ 1014 = ΡΠΈΠ½ΠΈΡΠ½ΡΠΉ / ΡΠ΅Π²Π½ΠΎΡΡΠ½ΡΠΉ
ΡΠΎΠ±ΡΡΠΈΠ΅ 1016 = ΠΏΠ°ΡΠ°Π½ΠΎΠΈΠ΄Π°Π»ΡΠ½ΡΠΉ / Π΄ΠΎΠ²Π΅ΡΠΈΡΠ΅Π»ΡΠ½ΡΡ
ΡΠΎΠ±ΡΡΠΈΠ΅ 1017 = ΠΆΠ΅ΡΡΠΎΠΊΠΎΠΉ / Π²ΠΈΠ΄
ΡΠΎΠ±ΡΡΠΈΠ΅ 1030 = ΡΠ΅ΡΡΡΡ ΡΠΌΠ΅ΡΠ΅Π½Π½ΡΠΉ
ΡΠΎΠ±ΡΡΠΈΠ΅ 1031 = ΡΠ΅ΡΡΡΡ ΠΏΡΠΎΠΆΠΎΡΠ»ΠΈΠ²ΡΠΉ
ΡΠΎΠ±ΡΡΠΈΠ΅ 1032 = ΡΠ΅ΡΡΡΡ Π±Π»Π°Π³ΠΎΡΠ²ΠΎΡΠΈΡΠ΅Π»ΡΠ½ΠΎΠΉ
ΡΠΎΠ±ΡΡΠΈΠ΅ 1033 = ΡΠ΅ΡΡΡΡ ΠΆΠ°Π΄Π½ΡΠ΅
ΡΠΎΠ±ΡΡΠΈΠ΅ 1034 = ΡΠ΅ΡΡΡΡ ΠΏΡΠΈΠ»Π΅ΠΆΠ½ΡΠΉ
ΡΠΎΠ±ΡΡΠΈΠ΅ 1035 = ΡΠ΅ΡΡΡΡ Π»Π΅Π½ΠΈΠ²ΡΠΉ
ΡΠΎΠ±ΡΡΠΈΠ΅ 1036 = ΡΠ΅ΡΡΡΡ Π²ΠΈΠ΄
ΡΠΎΠ±ΡΡΠΈΠ΅ 1037 = ΡΠ΅ΡΡΡΡ Π·Π°Π²ΠΈΡΡΠ»ΠΈΠ²ΡΠΉ
ΡΠΎΠ±ΡΡΠΈΠ΅ 1038 = ΠΏΠΎΡΠ΅ΡΡΡΡ ΠΏΠ°ΡΠΈΠ΅Π½ΡΠ°
ΡΠΎΠ±ΡΡΠΈΠ΅ 1039 = ΡΠ΅ΡΡΡΡ ΠΏΡΠΎΠ³Π½Π΅Π²Π°Π»ΡΡ
ΡΠΎΠ±ΡΡΠΈΠ΅ 1040 = ΡΠ΅ΡΡΡΡ ΡΠΊΡΠΎΠΌΠ½ΡΠΉ
ΡΠΎΠ±ΡΡΠΈΠ΅ 1041 = ΡΠ΅ΡΡΡΡ Π³ΠΎΡΠ΄ΡΠΉ
ΡΠΎΠ±ΡΡΠΈΠ΅ 1042 = ΡΠ΅ΡΡΡΡ ΠΏΠΎΡ
ΠΎΡΠ»ΠΈΠ²ΡΠΉ
ΡΠΎΠ±ΡΡΠΈΠ΅ 1043 = ΡΠ΅ΡΡΡΡ ΡΠ΅ΡΡΠ½ΡΠΌ
ΡΠΎΠ±ΡΡΠΈΠ΅ 1044 = ΡΠ΅ΡΡΡΡ Π»ΠΆΠΈΠ²ΡΠΉ
ΡΠΎΠ±ΡΡΠΈΠ΅ 1045 = ΡΠ΅ΡΡΡΡ Ρ
ΡΠ°Π±ΡΡΠΉ
ΡΠΎΠ±ΡΡΠΈΠ΅ 1046 = ΡΠ΅ΡΡΡΡ ΡΡΡΡΠ»ΠΈΠ²ΡΡ
ΡΠΎΠ±ΡΡΠΈΠ΅ 1047 = ΡΠ΅ΡΡΡΡ ΡΡΠ°Π΄Π½ΡΠΉ
ΡΠΎΠ±ΡΡΠΈΠ΅ 1048 = ΡΠ΅ΡΡΡΡ Π·Π°ΡΡΠ΅Π½ΡΠΈΠ²ΡΠΉ
ΡΠΎΠ±ΡΡΠΈΠ΅ 1049 = ΠΏΠΎΡΠ΅ΡΡΡΡ ΡΠΎΠ΄Π΅ΡΠΆΠ°Π½ΠΈΠ΅
ΡΠΎΠ±ΡΡΠΈΠ΅ 1050 = ΡΠ΅ΡΡΡΡ Π°ΠΌΠ±ΠΈΡΠΈΠΎΠ·Π½ΡΡ
ΡΠΎΠ±ΡΡΠΈΠ΅ 1051 = ΡΠ΅ΡΡΡΡ ΡΠΎΠ»ΡΠΊΠΎ
ΡΠΎΠ±ΡΡΠΈΠ΅ 1052 = ΡΠ΅ΡΡΡΡ ΠΏΡΠΎΠΈΠ·Π²ΠΎΠ»ΡΠ½ΠΎΠ³ΠΎ
ΡΠΎΠ±ΡΡΠΈΠ΅ 1053 = ΡΠ΅ΡΡΡΡ ΡΠ΅Π²Π½ΠΎΡΡΠ½ΡΠΉ
ΡΠΎΠ±ΡΡΠΈΠ΅ 1054 = ΡΠ΅ΡΡΡΡ ΡΠΈΠ½ΠΈΡΠ½ΡΠΌ
ΡΠΎΠ±ΡΡΠΈΠ΅ 1055 = ΡΠ΅ΡΡΡΡ ΠΏΠ°ΡΠ°Π½ΠΎΠΈΠ΄Π°Π»ΡΠ½ΠΎΠΉ
ΡΠΎΠ±ΡΡΠΈΠ΅ 1056 = ΡΠ΅ΡΡΡΡ Π΄ΠΎΠ²Π΅ΡΠΈΠ΅.
add_diplomacy [id character] # β Π΄ΠΎΠ±Π°Π²ΠΈΡΡ Π½Π°Π²ΡΠΊ ΠΠΈΠΏΠ»ΠΎΠΌΠ°ΡΠΈΡ (-#)
add_martial [id character] # β ΠΠΎΠ΅Π½Π½ΠΎΠ΅ ΠΌΠ°ΡΡΠ΅ΡΡΡΠ²ΠΎ
add_stewardship [id character] # β Π£ΠΏΡΠ°Π²Π»Π΅Π½ΠΈΠ΅
add_intrigue [id character] # β ΠΠ½ΡΡΠΈΠ³Π°
add_learning [id character] # β ΠΠ±ΡΠ°Π·ΠΎΠ²Π°Π½Π½ΠΎΡΡΡ
ΠΡΠ»ΠΈ Π½Π°Π²ΡΠΊ Π±ΠΎΠ»ΡΡΠ΅ 135 Π²ΠΊΠ»ΡΡΠ°Ρ ΡΡΠ΅ΠΉΡΡ, ΠΎΠ½ ΠΎΠ±Π½ΡΠ»ΡΠ΅ΡΡΡ. ΠΡΠ΄ΡΡΠ΅ Π²Π½ΠΈΠΌΠ°ΡΠ΅Π»ΡΠ½Ρ.
Π Π΅ΡΡ ΡΠΏΠ°ΡΠΈΠ±ΠΎ Π·Π° ΡΠΏΠΈΡΠΎΠΊ ΡΠΈΡ-ΠΊΠΎΠ΄ΠΎΠ², Ρ Π΅Π³ΠΎ Π½Π΅ΠΌΠ½ΠΎΠ³ΠΎ ΠΏΠΎΠ΄ΠΏΡΠ°Π²ΠΈΠ» Π² ΡΠΎΠΎΡΠ²Π΅ΡΡΡΠ²ΠΈΠΈ Ρ ΠΏΠ΅ΡΠ΅Π²ΠΎΠ΄ΠΎΠΌ ΠΈ Π΄ΠΎΠΏΠΎΠ»Π½ΠΈΠ» ΡΠ΅ΠΌ ΡΡΠΎ Π½Π°ΡΠ΅Π» Π² Π΄Π°Π½ΠΎΠΉ ΡΠ΅ΠΌΠ΅. ΠΡΠΌΠ°Ρ ΠΈΠΌ ΡΡΠΎΠΈΡ Π·Π°ΠΌΠ΅Π½ΠΈΡΡ ΡΠΎΡ ΡΡΠΎ ΠΎΡ ururu, Ρ.ΠΊ. Π±ΠΎΠ»ΡΡΠ°Ρ ΡΠ°ΡΡΡ ΠΎΡ ΡΡΠ΄Π°.
ΠΠΎΠ»Π½ΡΠΉ ΡΠΏΠΈΡΠΎΠΊ ΡΠΈΡΠΎΠ² Π΄Π»Ρ Crusader Kings 2
ΠΠΎΠ»Π½ΡΠΉ ΡΠΏΠΈΡΠΎΠΊ ΠΊΠΎΠ΄ΠΎΠ² ΠΊ ΠΈΠ³ΡΠ΅ Crusader Kings 2 ΡΠΈΡΡ Π½Π° ΡΠ΅Π»ΠΈΠ³ΠΈΡ, ΡΠ΅Ρ Π½ΠΎΠ»ΠΎΠ³ΠΈΡ, Π°ΡΠΌΠΈΡ, Π±Π΅ΡΡΠΌΠ΅ΡΡΠΈΠ΅, ΡΡΡΠΎΠΈΡΠ΅Π»ΡΡΡΠ²ΠΎ ΠΈ ΠΌΠ½ΠΎΠ³ΠΈΠ΅ Π΄ΡΡΠ³ΠΈΠ΅.
ΠΡΡ ΠΎΠ΄ Crusader Kings 2 ΡΡΠ°Π» Π½Π°ΡΡΠΎΡΡΠΈΠΌ ΠΏΠΎΠ΄Π°ΡΠΊΠΎΠΌ Π΄Π»Ρ Π»ΡΠ±ΠΈΡΠ΅Π»Π΅ΠΉ ΡΡΡΠ°ΡΠ΅Π³ΠΈΠΉ Π² ΡΠ΅Π°Π»ΡΠ½ΠΎΠΌ Π²ΡΠ΅ΠΌΠ΅Π½ΠΈ, ΠΈΠΌΠ΅ΡΡΠΈΡ ΡΠΊΠ»ΠΎΠ½ Π² ΡΠΊΠΎΠ½ΠΎΠΌΠΈΠΊΡ ΠΈ ΠΏΠΎΠ»ΠΈΡΠΈΠΊΡ.
ΠΠ³ΡΠΎΠΊΠ°ΠΌ ΠΏΡΠ΅Π΄Π»Π°Π³Π°Π΅ΡΡΡ Π²ΠΎΠ·Π³Π»Π°Π²ΠΈΡΡ Π½Π΅Π±ΠΎΠ»ΡΡΠΎΠ΅ Π³ΠΎΡΡΠ΄Π°ΡΡΡΠ²ΠΎ ΠΈ ΠΏΡΠ΅Π²ΡΠ°ΡΠΈΡΡ Π΅Π³ΠΎ Π² ΠΏΡΠΎΡΠ²Π΅ΡΠ°ΡΡΡΡ ΠΈΠΌΠΏΠ΅ΡΠΈΡ, ΠΎΠ±ΡΠ΅Π΄ΠΈΠ½ΠΈΠ²ΡΠΈΡΡ Ρ Π΄ΡΡΠ³ΠΈΠΌΠΈ ΠΏΡΠΎΠ²ΠΈΠ½ΡΠΈΡΠΌΠΈ, ΡΡΠΎΠ±Ρ Π΄Π°ΡΡ ΠΎΡΠΏΠΎΡ Π²ΡΠ°Π³Ρ. Π‘Π°ΠΌΠΎ ΡΠΎΠ±ΠΎΠΉ, ΡΠ΄Π΅Π»Π°ΡΡ ΡΡΠΎ Π±ΡΠ΄Π΅Ρ Π½Π΅ ΡΠ°ΠΊ ΠΏΡΠΎΡΡΠΎ, Π΅ΡΠ»ΠΈ, ΠΊΠΎΠ½Π΅ΡΠ½ΠΎ, Π½Π΅ ΠΈΡΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°ΡΡ ΡΠΈΡ-ΠΊΠΎΠ΄Ρ ΠΈΠ· ΡΠΏΠΈΡΠΊΠ° Π½ΠΈΠΆΠ΅. ΠΠ²ΠΎΠ΄ΡΡΡΡ ΠΎΠ½ΠΈ Π² ΠΊΠΎΠ½ΡΠΎΠ»ΠΈ, ΠΊΠΎΡΠΎΡΠ°Ρ ΠΎΡΠΊΡΡΠ²Π°Π΅ΡΡΡ ΠΊΠ»Π°Π²ΠΈΡΠ΅ΠΉ ΡΠΈΠ»ΡΠ΄Π° (
Π§ΠΈΡ-ΠΊΠΎΠ΄Ρ, ΠΊΠΎΡΠΎΡΡΠ΅ ΠΏΡΠΈΠΌΠ΅Π½ΡΡΡΡΡ ΠΏΠΎ ΠΎΡΠ½ΠΎΡΠ΅Π½ΠΈΡ ΠΊ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΡ
ΠΡΠ»ΠΈ ΠΎΠ±ΡΠ΅ΠΊΡΠΎΠΌ ΡΡΠ°Π» ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆ, ΠΊΠΎΠΌΠ°Π½Π΄Π° Π±ΡΠ΄Π΅Ρ ΠΏΡΠΈΠΌΠ΅Π½Π΅Π½Π° ΠΊ ΡΠ΅ΠΊΡΡΠ΅ΠΌΡ ΠΈΠ³ΡΠΎΠΊΡ, Π½ΠΎ Π²Ρ ΠΌΠΎΠΆΠ΅ΡΠ΅ ΠΊΠΎΠ½ΠΊΡΠ΅ΡΠΈΠ·ΠΈΡΠΎΠ²Π°ΡΡ Π·Π°ΠΏΡΠΎΡ, ΡΠΊΠ°Π·Π°Π² ΠΈΠ΄Π΅Π½ΡΠΈΡΠΈΠΊΠ°ΡΠΎΡ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΠ° Π½Π΅ΠΎΠ±ΡΠ·Π°ΡΠ΅Π»ΡΠ½ΡΠΌ Π²ΡΠΎΡΡΠΌ Π°ΡΠ³ΡΠΌΠ΅Π½ΡΠΎΠΌ. ΠΡΠΊΠ»ΡΡΠ΅Π½ΠΈΠ΅ ΡΠΎΡΡΠ°Π²Π»ΡΡΡ ΠΊΠΎΠΌΠ°Π½Π΄Ρ religion ΠΈ culture, Π³Π΄Π΅ ΡΠ½Π°ΡΠ°Π»Π° ΠΈΠ΄Π΅Ρ ID ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΠ°, Π° ΠΏΠΎΡΠΎΠΌ ΡΠΆΠ΅ ΠΈΠ·ΠΌΠ΅Π½ΡΠ΅ΠΌΡΠΉ ΠΏΠ°ΡΠ°ΠΌΠ΅ΡΡ.
add_diplomacy | [ΠΈΠ΄Π΅Π½ΡΠΈΡΠΈΠΊΠ°ΡΠΎΡ ΡΠ°ΡΠ°] | [ΠΏΠ΅ΡΠ΅ΠΌΠ΅Π½Π½Π°Ρ] | ΠΠ°Π·ΠΎΠ²ΡΠΉ ΠΏΠ°ΡΠ°ΠΌΠ΅ΡΡ Π΄ΠΈΠΏΠ»ΠΎΠΌΠ°ΡΠΈΡΠ΅ΡΠΊΠΎΠ³ΠΎ Π½Π°Π²ΡΠΊΠ° ΠΌΠ΅Π½ΡΠ΅ΡΡΡ Π½Π° ΡΠΊΠ°Π·Π°Π½Π½ΠΎΠ΅ Π·Π½Π°ΡΠ΅Π½ΠΈΠ΅. |
add_intrigue | [ΠΈΠ΄Π΅Π½ΡΠΈΡΠΈΠΊΠ°ΡΠΎΡ ΡΠ°ΡΠ°] | [ΠΏΠ΅ΡΠ΅ΠΌΠ΅Π½Π½Π°Ρ] | ΠΠΎΠ·Π²ΠΎΠ»ΡΠ΅Ρ ΠΏΠΎΠΌΠ΅Π½ΡΡΡ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΡ ΡΠΈΡΠ»Π΅Π½Π½ΡΠΉ ΠΏΠ°ΡΠ°ΠΌΠ΅ΡΡ Π½Π°Π²ΡΠΊΠ° ΠΈΠ½ΡΡΠΈΠ³ΠΈ. |
add_learning | [ΠΈΠ΄Π΅Π½ΡΠΈΡΠΈΠΊΠ°ΡΠΎΡ ΡΠ°ΡΠ°] | [ΠΏΠ΅ΡΠ΅ΠΌΠ΅Π½Π½Π°Ρ] | ΠΠ΅Π½ΡΠ΅Ρ ΠΎΠ±ΡΠ°Π·ΠΎΠ²Π°Π½Π½ΠΎΡΡΡ Π³Π΅ΡΠΎΡ Ρ ΡΠΊΠ°Π·Π°Π½Π½ΡΠΌ ID. |
add_martial | [ΠΈΠ΄Π΅Π½ΡΠΈΡΠΈΠΊΠ°ΡΠΎΡ ΡΠ°ΡΠ°] | [ΠΏΠ΅ΡΠ΅ΠΌΠ΅Π½Π½Π°Ρ] | Π£ΠΏΡΠ°Π²Π»Π΅Π½ΠΈΠ΅ Π·Π½Π°ΡΠ΅Π½ΠΈΠ΅ΠΌ Π½Π°Π²ΡΠΊΠ° βΠ²ΠΎΠ΅Π½Π½ΠΎΠ΅ ΡΠ΅ΠΌΠ΅ΡΠ»ΠΎβ. |
add_stewardship | [ΠΈΠ΄Π΅Π½ΡΠΈΡΠΈΠΊΠ°ΡΠΎΡ ΡΠ°ΡΠ°] | [ΠΏΠ΅ΡΠ΅ΠΌΠ΅Π½Π½Π°Ρ] | ΠΠ΅Π½ΡΠ΅Ρ Π½Π°Π²ΡΠΊ ΡΠΏΡΠ°Π²Π»Π΅Π½ΠΈΡ Π½Π° Π·Π°Π΄Π°Π½Π½ΠΎΠ΅ Π·Π½Π°ΡΠ΅Π½ΠΈΠ΅. |
add_trait | [ΡΠ΅ΡΡΠ°] | [ΠΈΠ΄Π΅Π½ΡΠΈΡΠΈΠΊΠ°ΡΠΎΡ ΡΠ°ΡΠ°] | ΠΠ΅ΡΡΠΎΠ½Π°ΠΆ ΠΎΠ±Π·Π°Π²ΠΎΠ΄ΠΈΡΡΡ ΡΠΊΠ°Π·Π°Π½Π½ΠΎΠΉ ΡΠ΅ΡΡΠΎΠΉ. ΠΡΠΈ Π²Π²ΠΎΠ΄Π΅ Π½Π°ΠΈΠΌΠ΅Π½ΠΎΠ²Π°Π½ΠΈΡ ΡΠ΅ΡΡΡ, Π½ΡΠΆΠ½ΠΎ ΠΈΡΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°ΡΡ ΡΠΎΠ»ΡΠΊΠΎ ΡΡΡΠΎΡΠ½ΡΠ΅ Π±ΡΠΊΠ²Ρ. ΠΡΠ»ΠΈ Π½Π΅ ΡΠΊΠ°Π·ΡΠ²Π°ΡΡ ID ΡΠ°ΡΠ°, ΡΠ΅ΡΡΡ Π°Π²ΡΠΎΠΌΠ°ΡΠΈΡΠ΅ΡΠΊΠΈ ΠΏΠΎΠ»ΡΡΠΈΡ Π²ΡΠ±ΡΠ°Π½Π½ΡΠΉ Π½Π° ΡΠ΅ΠΊΡΡΠΈΠΉ ΠΌΠΎΠΌΠ΅Π½Ρ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆ. Π’ΠΎ ΠΆΠ΅ ΡΠ°ΠΌΠΎΠ΅ ΠΎΡΠ½ΠΎΡΠΈΡΡΡ ΠΈ ΠΊ ΠΊΠΎΠΌΠ°Π½Π΄Π΅ remove_trait. |
remove_trait | [ΡΠ΅ΡΡΠ°] | [ΠΈΠ΄Π΅Π½ΡΠΈΡΠΈΠΊΠ°ΡΠΎΡ ΡΠ°ΡΠ°] | ΠΠ±ΡΠ°ΡΠ½Π°Ρ ΠΏΡΠΎΡΠΈΠ²ΠΎΠΏΠΎΠ»ΠΎΠΆΠ½ΠΎΠΉ ΠΊΠΎΠΌΠ°Π½Π΄Π°. ΠΡΠ²Π΅ΡΡΡΠ²Π΅Π½Π½Π° Π·Π° ΡΠ΄Π°Π»Π΅Π½ΠΈΠ΅ ΡΠ΅ΡΡ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΠ°. |
age | [ΠΈΠ΄Π΅Π½ΡΠΈΡΠΈΠΊΠ°ΡΠΎΡ ΡΠ°ΡΠ°] | [ΠΏΠ΅ΡΠ΅ΠΌΠ΅Π½Π½Π°Ρ] | ΠΠ·ΠΌΠ΅Π½Π΅Π½ΠΈΠ΅ Π²ΠΎΠ·ΡΠ°ΡΡΠ° ΡΠ°ΡΠ°. |
banish | [ΠΈΠ΄Π΅Π½ΡΠΈΡΠΈΠΊΠ°ΡΠΎΡ ΡΠ°ΡΠ°] | ΠΠ·Π³Π½Π°Π½ΠΈΠ΅ ΡΠ°ΡΠ° Ρ ΡΠΊΠ°Π·Π°Π½Π½ΡΠΌ ID. | |
capital | [ΠΏΡΠΎΠ²ΠΈΠ½ΡΠΈΡ] | Π‘ΡΠΎΠ»ΠΈΡΠ° ΠΏΠ΅ΡΠ΅ΠΌΠ΅ΡΠ°Π΅ΡΡΡ Π² ΠΎΠ±ΠΎΠ·Π½Π°ΡΠ΅Π½Π½ΡΡ ΠΏΡΠΎΠ²ΠΈΠ½ΡΠΈΡ. | |
cash | [ΡΠΈΡΠ»Π΅Π½Π½ΠΎΠ΅ Π·Π½Π°ΡΠ΅Π½ΠΈΠ΅] | ΠΠΎΠ±Π°Π²Π»ΡΠ΅Ρ ΠΈΠ³ΡΠΎΠ²ΠΎΠΉ Π²Π°Π»ΡΡΡ (Π·ΠΎΠ»ΠΎΡΠΎ). ΠΡΠ»ΠΈ Π½Π΅ ΡΡΠΎΡΠ½ΡΡΡ Π·Π½Π°ΡΠ΅Π½ΠΈΠ΅, Π±ΡΠ΄ΡΡ Π΄ΠΎΠ±Π°Π²Π»Π΅Π½Ρ ΡΡΠ°Π½Π΄Π°ΡΡΠ½ΡΠ΅ 5000 Π΅Π΄ΠΈΠ½ΠΈΡ. | |
claim | [ΡΠΈΡΡΠ»] | [ΠΈΠ΄Π΅Π½ΡΠΈΡΠΈΠΊΠ°ΡΠΎΡ ΡΠ°ΡΠ°] | ΠΡ ΠΈΠ»ΠΈ ΡΠΊΠ°Π·Π°Π½Π½ΡΠΉ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆ ΠΏΠΎΠ»ΡΡΠ°Π΅ΡΠ΅ ΠΏΡΠ΅ΡΠ΅Π½Π·ΠΈΡ. |
clr_focus | [ΠΈΠ΄Π΅Π½ΡΠΈΡΠΈΠΊΠ°ΡΠΎΡ ΡΠ°ΡΠ°] | Π£Π΄Π°Π»Π΅Π½ΠΈΠ΅ Π²ΡΠ±ΡΠ°Π½Π½ΠΎΠ³ΠΎ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΠ΅ΠΌ ΡΠΎΠΊΡΡΠ°. | |
culture | [ΠΈΠ΄Π΅Π½ΡΠΈΡΠΈΠΊΠ°ΡΠΎΡ ΡΠ°ΡΠ°] | [ID ΠΊΡΠ»ΡΡΡΡΡ] | ΠΠ΅ΡΡΠΎΠ½Π°ΠΆΡ ΠΏΡΠΈΡΠ²Π°ΠΈΠ²Π°Π΅ΡΡΡ ΠΊΡΠ»ΡΡΡΡΠ°. |
decadence | [ΡΠΈΡΠ»Π΅Π½Π½ΠΎΠ΅ Π·Π½Π°ΡΠ΅Π½ΠΈΠ΅] | ΠΡΠ²Π΅ΡΠ°Π΅Ρ Π·Π° ΠΏΠ°ΡΠ°ΠΌΠ΅ΡΡ βΡΠΏΠ°Π΄ΠΎΠΊ Π΄ΠΈΠ½Π°ΡΡΠΈΠΈ ΠΈΠ³ΡΠΎΠΊΠ°β. | |
infamy | [ΡΠΈΡΠ»Π΅Π½Π½ΠΎΠ΅ Π·Π½Π°ΡΠ΅Π½ΠΈΠ΅] | ΠΠΎΠ·Π²ΠΎΠ»ΡΠ΅Ρ Π²Π»ΠΈΡΡΡ Π½Π° ΠΏΠ°ΡΠ°ΠΌΠ΅ΡΡ Π±Π΅ΡΡΠ΅ΡΡΠΈΡ. | |
de_jure_counties | ΠΡΠΎΠ±ΡΠ°ΠΆΠ΅Π½ΠΈΠ΅ ΠΊΠ°ΡΡΡ Π² ΡΠ΅ΠΆΠΈΠΌΠ΅ De Jure ΠΡΠ°ΡΡΡΠ². | ||
enable_ambition | [ΠΈΠ΄Π΅Π½ΡΠΈΡΠΈΠΊΠ°ΡΠΎΡ ΡΠ°ΡΠ°] | ΠΠ΅ΡΡΠΎΠ½Π°ΠΆΡ Π²ΡΠ±ΠΈΡΠ°Π΅ΡΡΡ Π½ΠΎΠ²Π°Ρ Π°ΠΌΠ±ΠΈΡΠΈΡ. | |
event | [ΡΠΎΠ±ΡΡΠΈΠ΅] | [ΠΈΠ΄Π΅Π½ΡΠΈΡΠΈΠΊΠ°ΡΠΎΡ ΡΠ°ΡΠ°] ΠΈΠ»ΠΈ [ΠΏΡΠΎΠ²ΠΈΠ½ΡΠΈΡ] | ΠΠ°ΠΏΡΡΠΊ ΠΈΠ²Π΅Π½ΡΠΎΠ² Π΄Π»Ρ Π²Π°ΡΠ΅Π³ΠΎ/ΡΡΠΎΡΠΎΠ½Π½Π΅Π³ΠΎ ΡΠ°ΡΠ° ΠΈΠ»ΠΈ ΠΊΠΎΠ½ΠΊΡΠ΅ΡΠ½ΠΎΠΉ ΠΏΡΠΎΠ²ΠΈΠ½ΡΠΈΠΈ. |
give_birth | [ΠΈΠ΄Π΅Π½ΡΠΈΡΠΈΠΊΠ°ΡΠΎΡ ΡΠ°ΡΠ°] | Π§Π°Ρ Ρ Π±Π΅ΡΠ΅ΠΌΠ΅Π½Π½ΠΎΡΡΡΡ Π½Π΅Π·Π°ΠΌΠ΅Π΄Π»ΠΈΡΠ΅Π»ΡΠ½ΠΎ ΡΠΎΠΆΠ°Π΅Ρ. | |
give_title | [ΡΠΈΡΡΠ»] | [ΠΈΠ΄Π΅Π½ΡΠΈΡΠΈΠΊΠ°ΡΠΎΡ ΡΠ°ΡΠ°] | ΠΠ΅ΡΡΠΎΠ½Π°ΠΆ ΠΎΠ±Π·Π°Π²ΠΎΠ΄ΠΈΡΡΡ ΡΠΊΠ°Π·Π°Π½Π½ΡΠΌ ΡΠΈΡΡΠ»ΠΎΠΌ. |
imprison | [ΠΈΠ΄Π΅Π½ΡΠΈΡΠΈΠΊΠ°ΡΠΎΡ ΡΠ°ΡΠ°] | [ΠΈΠ΄Π΅Π½ΡΠΈΡΠΈΠΊΠ°ΡΠΎΡ ΡΠ°ΡΠ°] | ΠΠ΅Π»Π°Π΅Ρ ΠΏΠ΅ΡΠ²ΠΎΠ³ΠΎ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΠ° ΡΠ·Π½ΠΈΠΊΠΎΠΌ ΡΠ΅ΠΌΠ½ΠΈΡΡ Π²ΡΠΎΡΠΎΠ³ΠΎ. |
kill | [ΠΈΠ΄Π΅Π½ΡΠΈΡΠΈΠΊΠ°ΡΠΎΡ ΡΠ°ΡΠ°] | Π£Π±ΠΈΠΉΡΡΠ²ΠΎ ΡΠ°ΡΠ° Ρ Π·Π°Π΄Π°Π½Π½ΡΠΌ ID. | |
move | [ΠΈΠ΄Π΅Π½ΡΠΈΡΠΈΠΊΠ°ΡΠΎΡ ΡΠ°ΡΠ°] | [ΠΈΠ΄Π΅Π½ΡΠΈΡΠΈΠΊΠ°ΡΠΎΡ ΡΠ°ΡΠ°] | ΠΠ΅ΡΠ²ΡΠΉ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆ ΠΏΠ΅ΡΠ΅ΠΌΠ΅ΡΠ°Π΅ΡΡΡ Π²ΠΎ Π΄Π²ΠΎΡ ΠΊΠΎ Π²ΡΠΎΡΠΎΠΌΡ. |
neg_opinion | [ΠΈΠ΄Π΅Π½ΡΠΈΡΠΈΠΊΠ°ΡΠΎΡ ΡΠ°ΡΠ°] | [ΠΈΠ΄Π΅Π½ΡΠΈΡΠΈΠΊΠ°ΡΠΎΡ ΡΠ°ΡΠ°] | ΠΠ΅ΡΠ²ΡΠΉ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆ ΡΡΠ°Π½ΠΎΠ²ΠΈΡΡΡ Π½Π΅Π³Π°ΡΠΈΠ²Π½ΠΎ Π½Π°ΡΡΡΠΎΠ΅Π½ ΠΏΠΎ ΠΎΡΠ½ΠΎΡΠ΅Π½ΠΈΡ ΠΊ Π²ΡΠΎΡΠΎΠΌΡ. |
nickname | [ΠΏΡΠΎΠ·Π²ΠΈΡΠ΅] | [ΠΈΠ΄Π΅Π½ΡΠΈΡΠΈΠΊΠ°ΡΠΎΡ ΡΠ°ΡΠ°] | ΠΡΠΈΡΠ²ΠΎΠ΅Π½ΠΈΠ΅ ΡΠ°ΡΡ ΠΏΡΠΎΠ·Π²ΠΈΡΠ°. ΠΠΎΠ΄ΡΠΎΠ±Π½Π΅Π΅ ΠΎ ΠΏΡΠΎΠ·Π²ΠΈΡΠ°Ρ ΠΌΠΎΠΆΠ½ΠΎ ΠΏΡΠΎΡΠΈΡΠ°ΡΡ Π½ΠΈΠΆΠ΅. |
piety | [ΡΠΈΡΠ»Π΅Π½Π½ΠΎΠ΅ Π·Π½Π°ΡΠ΅Π½ΠΈΠ΅] | ΠΠΎΠ»ΡΡΠ΅Π½ΠΈΠ΅ Π·Π°Π΄Π°Π½Π½ΠΎΠ³ΠΎ ΠΊΠΎΠ»ΠΈΡΠ΅ΡΡΠ²Π° ΠΎΡΠΊΠΎΠ² Π±Π»Π°Π³ΠΎΡΠ΅ΡΡΠΈΡ. ΠΡΠ»ΠΈ Π½Π΅ ΡΡΠΎΡΠ½ΡΡΡ, Π²ΡΠ΄Π°Π΅ΡΡΡ 5000. | |
die | Π‘ΠΌΠ΅ΡΡΡ ΠΏΠΎ Π΅ΡΡΠ΅ΡΡΠ²Π΅Π½Π½ΡΠΌ ΠΏΡΠΈΡΠΈΠ½Π°ΠΌ. | ||
play | [ΠΈΠ΄Π΅Π½ΡΠΈΡΠΈΠΊΠ°ΡΠΎΡ ΡΠ°ΡΠ°] | ΠΠΎΠ·Π²ΠΎΠ»ΡΠ΅Ρ Π½Π°ΡΠ°ΡΡ ΠΈΠ³ΡΠ°ΡΡ ΡΠΊΠ°Π·Π°Π½Π½ΡΠΌ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΠ΅ΠΌ (ΠΎΡΡΠΎΡΠΎΠΆΠ½ΠΎ: ΠΏΠΎΡΠ»Π΅ ΠΊΠ°ΠΆΠ΄ΠΎΠ³ΠΎ ΠΏΡΠΈΠΌΠ΅Π½Π΅Π½ΠΈΡ ΡΠ΅ΠΊΡΡΠ°Ρ Ρ ΡΠΎΠ½ΠΈΠΊΠ° ΡΠ±ΡΠ°ΡΡΠ²Π°Π΅ΡΡΡ ΠΈ ΡΠ΄Π°Π»ΡΠ΅ΡΡΡ). | |
prestige | [ΡΠΈΡΠ»Π΅Π½Π½ΠΎΠ΅ Π·Π½Π°ΡΠ΅Π½ΠΈΠ΅] | ΠΠ°ΡΠΈΡΠ»Π΅Π½ΠΈΠ΅ ΠΎΡΠΊΠΎΠ² ΠΏΡΠ΅ΡΡΠΈΠΆΠ° (ΡΡΠ°Π½Π΄Π°ΡΡ β 5000). | |
run | [ΠΈΠΌΡ ΡΠ°ΠΉΠ»Π°] | ΠΠ°ΠΏΡΡΠΊ ΡΠΊΡΠΈΠΏΡΠΎΠ²ΡΡ ΠΊΠΎΠΌΠ°Π½Π΄, Π½Π°Ρ ΠΎΠ΄ΡΡΠΈΡ ΡΡ Π² ΡΠΊΠ°Π·Π°Π½Π½ΠΎΠΌ ΡΠ΅ΠΊΡΡΠΎΠ²ΠΎΠΌ ΡΠ°ΠΉΠ»Π΅. ΠΠ½ Π΄ΠΎΠ»ΠΆΠ΅Π½ ΠΏΡΠΈΡΡΡΡΡΠ²ΠΎΠ²Π°ΡΡ Π² Π΄ΠΈΡΠ΅ΠΊΡΠΎΡΠΈΠΈ ΠΠΎΠΊΡΠΌΠ΅Π½ΡΡ/Paradox Interactive/Crusader Kings 2 (Π²ΠΎΠ·ΠΌΠΎΠΆΠ΅Π½ ΠΈ Π½Π΅ΠΌΠ½ΠΎΠ³ΠΎ Π΄ΡΡΠ³ΠΎΠΉ Π²Π°ΡΠΈΠ°Π½Ρ, Π² Π·Π°Π²ΠΈΡΠΈΠΌΠΎΡΡΠΈ ΠΎΡ Π²Π΅ΡΡΠΈΠΈ Windows). ΠΠΎΠΌΠ°Π½Π΄Π° ΠΏΡΠΈΠΌΠ΅Π½ΡΠ΅ΡΡΡ ΠΊ ΡΠ°ΡΡ ΠΈΠ³ΡΠΎΠΊΠ°. | |
score | [ΡΠΈΡΠ»Π΅Π½Π½ΠΎΠ΅ Π·Π½Π°ΡΠ΅Π½ΠΈΠ΅] | ΠΠΎΠ±Π°Π²Π»Π΅Π½ΠΈΠ΅ ΡΡΠ΅ΡΠ°. | |
secret_religion | [ID Π²Π΅ΡΠΎΠ²Π°Π½ΠΈΡ] | ΠΠ΅ΡΡΠΎΠ½Π°ΠΆ ΠΎΠ±Π·Π°Π²ΠΎΠ΄ΠΈΡΡΡ ΡΠ°ΠΉΠ½ΡΠΌ Π²Π΅ΡΠΎΠ²Π°Π½ΠΈΠ΅ΠΌ. | |
techpoints | ΠΠ°ΡΠΈΡΠ»ΡΠ΅Ρ ΠΏΠΎ ΡΡΡΡΡΠ΅ ΠΎΡΠΊΠΎΠ² ΠΈΡΡΠ»Π΅Π΄ΠΎΠ²Π°Π½ΠΈΠΉ ΠΊΠ°ΠΆΠ΄ΠΎΠ³ΠΎ Π²ΠΈΠ΄Π°. | ||
max_tech | [ΠΏΡΠΎΠ²ΠΈΠ½ΡΠΈΡ] | ΠΠΎΠ»Π½ΠΎΠ΅ ΠΈΠ·ΡΡΠ΅Π½ΠΈΠ΅ Π²ΡΠ΅Ρ ΡΠ΅Ρ Π½ΠΎΠ»ΠΎΠ³ΠΈΠΉ (ΡΠΎΠ»ΡΠΊΠΎ ΡΠΊΠ°Π·Π°Π½Π½Π°Ρ ΠΏΡΠΎΠ²ΠΈΠ½ΡΠΈΡ). | |
recalc_succ | [ΠΈΠ΄Π΅Π½ΡΠΈΡΠΈΠΊΠ°ΡΠΎΡ ΡΠ°ΡΠ°] | ΠΠ΅ΡΠ΅ΡΡΠΈΡΡΠ²Π°Π΅Ρ ΠΏΠΎΡΡΠ΄ΠΎΠΊ Π½Π°ΡΠ»Π΅Π΄ΠΎΠ²Π°Π½ΠΈΡ. | |
religion | [ΠΈΠ΄Π΅Π½ΡΠΈΡΠΈΠΊΠ°ΡΠΎΡ ΡΠ°ΡΠ°] | [ID ΡΠ΅Π»ΠΈΠ³ΠΈΠΈ] | ΠΠ°Π΄Π°Π΅Ρ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΡ ΡΠ΅Π»ΠΈΠ³ΠΈΠΎΠ·Π½ΡΠ΅ ΠΏΡΠ΅Π΄ΠΏΠΎΡΡΠ΅Π½ΠΈΡ. ΠΡΠ»ΠΈ Π½Π΅ ΡΠΊΠ°Π·ΡΠ²Π°ΡΡ ID ΡΠ°ΡΠ°, Π±ΡΠ΄Π΅Ρ ΠΏΡΠΈΠΌΠ΅Π½Π΅Π½ΠΎ ΠΊ ΠΈΠ³ΡΠΎΠΊΡ. |
set_government | [ΠΏΡΠ°Π²Π»Π΅Π½ΠΈΠ΅] | [ΠΈΠ΄Π΅Π½ΡΠΈΡΠΈΠΊΠ°ΡΠΎΡ ΡΠ°ΡΠ°] | ΠΠ·ΠΌΠ΅Π½Π΅Π½ΠΈΠ΅ ΡΠΈΠΏΠ° ΠΏΡΠ°Π²Π»Π΅Π½ΠΈΡ. |
titleowner | [ΡΠΈΡΡΠ»] | [ΠΈΠ΄Π΅Π½ΡΠΈΡΠΈΠΊΠ°ΡΠΎΡ ΡΠ°ΡΠ°] | Π£ΠΊΠ°Π·Π°Π½Π½ΡΠΉ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆ ΠΏΠΎΠ»ΡΡΠ°Π΅Ρ Π·Π°Π΄Π°Π½Π½ΡΠΉ ΡΠΈΡΡΠ». |
validate_laws | [ΠΈΠ΄Π΅Π½ΡΠΈΡΠΈΠΊΠ°ΡΠΎΡ ΡΠ°ΡΠ°] | Π£ΡΠ²Π΅ΡΠΆΠ΄Π΅Π½ΠΈΠ΅ Π·Π°ΠΊΠΎΠ½ΠΎΠ² Π²Π»Π°Π΄Π΅Π½ΠΈΡ. | |
validate_lieges | [ΡΠΈΡΡΠ»] | Π£ΡΠ²Π΅ΡΠΆΠ΄Π°Π΅ΡΡΡ ΡΡΠ·Π΅ΡΠ΅Π½ Ρ ΡΠΊΠ°Π·Π°Π½Π½ΡΠΌ ΡΠΈΡΡΠ»ΠΎΠΌ. | |
set_char_flag | [ID ΡΠ»Π°Π³Π°] | [ΠΈΠ΄Π΅Π½ΡΠΈΡΠΈΠΊΠ°ΡΠΎΡ ΡΠ°ΡΠ°] | Π£ΡΡΠ°Π½ΠΎΠ²ΠΊΠ° ΡΠ»Π°Π³Π° Π΄Π»Ρ ΡΠ°ΡΠ°. |
clr_char_flag | [ID ΡΠ»Π°Π³Π°] | [ΠΈΠ΄Π΅Π½ΡΠΈΡΠΈΠΊΠ°ΡΠΎΡ ΡΠ°ΡΠ°] | Π£Π΄Π°Π»Π΅Π½ΠΈΠ΅ ΡΠ»Π°Π³Π° Π΄Π»Ρ ΡΠ°ΡΠ°. |
vassalize | ΠΠ΅ΡΡΠΎΠ½Π°ΠΆ ΠΏΠ΅ΡΠ΅Ρ ΠΎΠ΄ΠΈΡ ΠΊ Π²Π°ΠΌ Π² Π²Π°ΡΡΠ°Π»Ρ. |
Π§ΠΈΡ-ΠΊΠΎΠ΄Ρ, ΠΊΠΎΡΠΎΡΡΠ΅ ΠΏΡΠΈΠΌΠ΅Π½ΡΡΡΡΡ Π² ΠΈΠ³ΡΠ΅ Π³Π»ΠΎΠ±Π°Π»ΡΠ½ΠΎ
ΠΠ΅ΠΉΡΡΠ²ΠΈΠ΅ Π³Π»ΠΎΠ±Π°Π»ΡΠ½ΡΡ ΠΊΠΎΠΌΠ°Π½Π΄ ΡΠ°ΡΠΏΡΠΎΡΡΡΠ°Π½ΡΠ΅ΡΡΡ ΠΎΠ±ΡΡΠ½ΠΎ Π½Π° Π²Π΅ΡΡ ΠΈΠ³ΡΠΎΠ²ΠΎΠΉ ΠΌΠΈΡ/ΠΈΠ³ΡΠΎΠ²ΠΎΠΉ ΠΏΡΠΎΡΠ΅ΡΡ, Π½ΠΎ Π² Π½Π΅ΠΊΠΎΡΠΎΡΡΡ ΡΠ»ΡΡΠ°ΡΡ ΠΏΡΠ΅Π΄ΠΎΡΡΠ°Π²Π»ΡΠ΅ΡΡΡ Π²ΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎΡΡΡ ΠΊΠΎΠ½ΠΊΡΠ΅ΡΠΈΠ·ΠΈΡΠΎΠ²Π°ΡΡ Π½Π°ΠΏΡΠ°Π²Π»Π΅Π½ΠΈΠ΅, Π·Π°Π΄Π°Π², Π½Π°ΠΏΡΠΈΠΌΠ΅Ρ, Π½Π°Π·Π²Π°Π½ΠΈΠ΅ ΠΎΠΏΡΠ΅Π΄Π΅Π»Π΅Π½Π½ΠΎΠΉ ΠΏΡΠΎΠ²ΠΈΠ½ΡΠΈΠΈ.
allow_laws | ΠΠΊΠ»ΡΡΠ΅Π½ΠΈΠ΅ Π²ΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎΡΡΠΈ Π½Π΅ΠΎΠ³ΡΠ°Π½ΠΈΡΠ΅Π½Π½ΠΎΠ³ΠΎ ΠΏΡΠΈΠ½ΡΡΠΈΡ Π·Π°ΠΊΠΎΠ½ΠΎΠ². | ||
real_fathers | ΠΠΈΠ½Π°ΡΡΠΈΡΠ΅ΡΠΊΠΎΠ΅ Π΄ΡΠ΅Π²ΠΎ ΡΠ΅ΠΏΠ΅ΡΡ Π±ΡΠ΄Π΅Ρ ΠΎΡΠΎΠ±ΡΠ°ΠΆΠ°ΡΡ Π½Π°ΡΡΠΎΡΡΠΈΡ ΠΎΡΡΠΎΠ². | ||
discover_plots | ΠΠΎΡΠ»Π΅ Π²Π²ΠΎΠ΄Π° ΠΊΠΎΠΌΠ°Π½Π΄Ρ, Π·Π°Π³ΠΎΠ²ΠΎΡΡ Π±ΡΠ΄ΡΡ ΡΠ°ΡΠΊΡΡΠ²Π°ΡΡΡΡ Π°Π²ΡΠΎΠΌΠ°ΡΠΈΡΠ΅ΡΠΊΠΈ. | ||
population | [ΡΠΈΡΠ»Π΅Π½Π½ΠΎΠ΅ Π·Π½Π°ΡΠ΅Π½ΠΈΠ΅] | ΠΠΎΠΏΡΠ»ΡΡΠΈΡ ΠΊΠΎΡΠ΅Π²ΠΎΠ³ΠΎ Π½Π°ΡΠ΅Π»Π΅Π½ΠΈΡ Π²ΠΎΠ·ΡΠ°ΡΡΠ΅Ρ Π½Π° ΡΠΊΠ°Π·Π°Π½Π½ΠΎΠ΅ Π·Π½Π°ΡΠ΅Π½ΠΈΠ΅. | |
manpower | [ΡΠΈΡΠ»Π΅Π½Π½ΠΎΠ΅ Π·Π½Π°ΡΠ΅Π½ΠΈΠ΅] | ΠΠΎΡΠ΅Π²Π½ΠΈΠΊΠΈ ΠΎΠ±Π·Π°Π²Π΅Π΄ΡΡΡΡ ΡΠΊΠ°Π·Π°Π½Π½ΡΠΌΠΈ ΡΠ΅ΡΡΡΡΠ°ΠΌΠΈ. | |
quickbuild | ΠΠΎΠ΄ Π΄Π»Ρ Π±ΡΡΡΡΠΎΠ³ΠΎ ΠΏΠΎΡΡΡΠΎΠ΅Π½ΠΈΡ. ΠΡΠ±Π°Ρ ΡΡΡΠΎΠΉΠΊΠ° ΠΏΠΎ ΠΏΡΠΎΠ΄ΠΎΠ»ΠΆΠΈΡΠ΅Π»ΡΠ½ΠΎΡΡΠΈ Π½Π΅ Π±ΡΠ΄Π΅Ρ ΠΏΡΠ΅Π²ΡΡΠ°ΡΡ 24 ΡΠ°ΡΠΎΠ². | ||
fow | [ΠΏΡΠΎΠ²ΠΈΠ½ΡΠΈΡ] | ΠΡΠ±ΡΠ°Π½Π½Π°Ρ ΠΏΡΠΎΠ²ΠΈΠ½ΡΠΈΡ ΠΈΠ·Π±Π°Π²Π»ΡΠ΅ΡΡΡ ΠΎΡ Π·Π°ΠΊΡΡΠ²Π°ΡΡΠ΅Π³ΠΎ ΠΊΠ°ΡΡΡ ΡΡΠΌΠ°Π½Π° Π²ΠΎΠΉΠ½Ρ. ΠΡΠ»ΠΈ Π½Π΅ ΡΡΠΎΡΠ½ΡΡΡ ΠΏΡΠΎΠ²ΠΈΠ½ΡΠΈΡ, ΠΊΠΎΠΌΠ°Π½Π΄Π° ΠΏΡΠΈΠΌΠ΅Π½ΠΈΡΡΡ Π³Π»ΠΎΠ±Π°Π»ΡΠ½ΠΎ. | |
marry_anyone | ΠΡΠΊΠ»ΡΡΠ΅Π½ΠΈΠ΅ ΠΎΠ³ΡΠ°Π½ΠΈΡΠ΅Π½ΠΈΠΉ, ΡΠ²ΡΠ·Π°Π½Π½ΡΡ Ρ ΠΆΠ΅Π½ΠΈΡΡΠ±ΠΎΠΉ. Π’Π΅ΠΏΠ΅ΡΡ ΡΡΠΏΡΡΠ³ΠΎΠΌ ΡΠΌΠΎΠΆΠ΅Ρ ΡΡΠ°ΡΡ ΠΊΡΠΎ ΡΠ³ΠΎΠ΄Π½ΠΎ. | ||
morehumans | [ΡΠΈΡΠ»Π΅Π½Π½ΠΎΠ΅ Π·Π½Π°ΡΠ΅Π½ΠΈΠ΅] | Π£Π²Π΅Π»ΠΈΡΠ΅Π½ΠΈΠ΅ ΠΊΠΎΠ»ΠΈΡΠ΅ΡΡΠ²Π° Π»ΡΠ΄Π΅ΠΉ. | |
neg_diplo | ΠΠΊΠ»ΡΡΠ΅Π½ΠΈΠ΅ Π²ΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎΡΡΠΈ ΠΎΡΠΏΡΠ°Π²ΠΊΠΈ Π΄ΠΈΠΏΠ»ΠΎΠΌΠ°ΡΠΈΡΠ΅ΡΠΊΠΈΡ ΠΏΡΠ΅Π΄Π»ΠΎΠΆΠ΅Π½ΠΈΠΉ, ΠΊΠΎΡΠΎΡΡΠ΅ Π±ΡΠ΄ΡΡ ΠΎΡΠΊΠ»ΠΎΠ½ΡΡΡΡΡ. | ||
nextsong | ΠΠ°ΠΌΠ΅Π½Π° ΠΈΠ³ΡΠ°ΡΡΠ΅Π³ΠΎ Π² ΡΠ΅ΠΊΡΡΠ΅Π΅ Π²ΡΠ΅ΠΌΡ ΡΠ°ΡΠ½Π΄ΡΡΠ΅ΠΊΠ°. | ||
plots_known | ΠΠ²ΡΠΎΠΌΠ°ΡΠΈΡΠ΅ΡΠΊΠΎΠ΅ ΡΠ°ΡΠΊΡΡΡΠΈΠ΅ Π²ΡΠ΅Ρ Π²ΠΎΠ·Π½ΠΈΠΊΠ°ΡΡΠΈΡ Π·Π°Π³ΠΎΠ²ΠΎΡΠΎΠ². | ||
set_flag | [ID ΡΠ»Π°Π³Π°] | Π£ΡΡΠ°Π½ΠΎΠ²ΠΊΠ° Π³Π»ΠΎΠ±Π°Π»ΡΠ½ΠΎΠ³ΠΎ ΡΠ»Π°Π³Π°. | |
clr_flag | [ID ΡΠ»Π°Π³Π°] | Π£Π΄Π°Π»Π΅Π½ΠΈΠ΅ Π³Π»ΠΎΠ±Π°Π»ΡΠ½ΠΎΠ³ΠΎ ΡΠ»Π°Π³Π°. | |
set_prov_flag | [ID ΡΠ»Π°Π³Π°] | Π£ΡΡΠ°Π½ΠΎΠ²ΠΊΠ° ΠΏΡΠΎΠ²ΠΈΠ½ΡΠΈΠ°Π»ΡΠ½ΠΎΠ³ΠΎ ΡΠ»Π°Π³Π°. | |
clr_prov_flag | [ID ΡΠ»Π°Π³Π°] | Π£Π΄Π°Π»Π΅Π½ΠΈΠ΅ ΠΏΡΠΎΠ²ΠΈΠ½ΡΠΈΠ°Π»ΡΠ½ΠΎΠ³ΠΎ ΡΠ»Π°Π³Π°. | |
validate_cultural_names | ΠΡΠΎΠ²Π΅ΡΠΊΠ° ΠΊΡΠ»ΡΡΡΡΠΎΠ·Π°Π²ΠΈΡΠΈΠΌΡΡ Π½Π°ΠΈΠΌΠΈΠ½ΠΎΠ²Π°Π½ΠΈΠΉ ΡΠΈΡΡΠ»ΠΎΠ². | ||
spawn_disease | [Π±ΠΎΠ»Π΅Π·Π½Ρ] | [ΠΏΡΠΎΠ²ΠΈΠ½ΡΠΈΡ] | ΠΠΎΠ·Π½ΠΈΠΊΠ½ΠΎΠ²Π΅Π½ΠΈΠ΅ ΡΠΊΠ°Π·Π°Π½Π½ΠΎΠΉ Π±ΠΎΠ»Π΅Π·Π½ΠΈ Π² Π·Π°Π΄Π°Π½Π½ΠΎΠΉ ΠΏΡΠΎΠ²ΠΈΠ½ΡΠΈΠΈ. ΠΡΠΎΡΠΎΠΉ ΠΏΠ°ΡΠ°ΠΌΠ΅ΡΡ ΠΌΠΎΠΆΠ½ΠΎ Π½Π΅ ΡΠΊΠ°Π·ΡΠ²Π°ΡΡ, Π΅ΡΠ»ΠΈ Ρ ΠΎΡΠΈΡΠ΅ ΡΠ΄Π΅Π»Π°ΡΡ ΡΠ°ΡΠΏΡΠΎΡΡΡΠ°Π½Π΅Π½ΠΈΠ΅ Π±ΠΎΠ»Π΅Π·Π½ΠΈ Π³Π»ΠΎΠ±Π°Π»ΡΠ½ΡΠΌ. |
ΠΡΡΠ°Π»ΡΠ½ΡΠ΅ ΡΠΈΡΡ, ΠΎΠΊΠ°Π·ΡΠ²Π°ΡΡΠΈΠ΅ Π²Π»ΠΈΡΠ½ΠΈΠ΅ Π½Π° ΠΈΠ³ΡΠΎΠ²ΠΎΠΉ ΠΏΡΠΎΡΠ΅ΡΡ
Π ΠΎΡΠ»ΠΈΡΠΈΠ΅ ΠΎΡ ΠΊΠΎΠ΄ΠΎΠ² ΠΈΠ· ΡΠΏΠΈΡΠΊΠΎΠ² Π²ΡΡΠ΅, ΡΡΠΈ ΠΊΠΎΠΌΠ°Π½Π΄Ρ ΠΏΡΠΈΠΌΠ΅Π½ΡΡΡΡΡ Π»ΠΈΡΡ ΠΎΠ΄Π½ΠΈΠΌ ΡΠΏΠΎΡΠΎΠ±ΠΎΠΌ (ΠΊΠ°ΠΊ ΠΏΡΠ°Π²ΠΈΠ»ΠΎ, ΠΏΠΎ ΠΎΡΠ½ΠΎΡΠ΅Π½ΠΈΡ ΠΊ ΠΈΠ³ΡΠΎΠΊΡ).
character_stats | ΠΡΠΎΠ±ΡΠ°ΠΆΠ΅Π½ΠΈΠ΅ ΡΠ°Π·Π»ΠΈΡΠ½ΠΎΠΉ ΠΈΠ³ΡΠΎΠ²ΠΎΠΉ ΡΡΠ°ΡΠΈΡΡΠΈΠΊΠΈ, ΡΠ°ΠΊΠΎΠΉ ΠΊΠ°ΠΊ ΡΠΈΡΠ»Π΅Π½Π½ΠΎΡΡΡ ΡΠ°ΡΠΎΠ², ΠΈΠ½ΡΠΎΡΠΌΠ°ΡΠΈΠΈ ΠΏΠΎ Π·Π°Π³ΠΎΠ²ΠΎΡΠ°ΠΌ ΠΈ ΡΠ΅ΡΡΠΈΠ»ΡΠ½ΠΎΡΡΠΈ. | ||
dynasty_stats | Π Π°Π·Π½ΠΎΠΎΠ±ΡΠ°Π·Π½Π°Ρ ΡΡΠ°ΡΠΈΡΡΠΈΠΊΠ° ΠΏΠΎ Π΄ΠΈΠ½Π°ΡΡΠΈΡΠΌ, Π²ΠΊΠ»ΡΡΠ°ΡΡΠ°Ρ ΡΠ°ΠΊΠΆΠ΅ ΡΠΈΡΠ»Π΅Π½Π½ΠΎΡΡΡ ΡΠ½ΠΈΠΊΠ°Π»ΡΠ½ΡΡ Π΄ΠΈΠ½Π°ΡΡΠΈΠΉ ΠΈ Π²ΡΠΌΠ΅ΡΡΠΈΡ ΠΈΡΡΠΎΡΠΈΡΠ΅ΡΠΊΠΈΡ Π΄ΠΈΠ½Π°ΡΡΠΈΠΉ. | ||
control | [ΠΏΡΠΎΠ²ΠΈΠ½ΡΠΈΡ] | [ID Π²Π»Π°Π΄Π΅Π½ΠΈΡ] | ΠΠ΅ΡΠ΅Ρ ΠΎΠ΄ ΡΠΊΠ°Π·Π°Π½Π½ΠΎΠ³ΠΎ Π²Π»Π°Π΄Π΅Π½ΠΈΡ ΠΏΠΎΠ΄ ΠΊΠΎΠ½ΡΡΠΎΠ»Ρ ΠΈΠ³ΡΠΎΠΊΠ°. |
moveunit | [ΠΎΡΡΡΠ΄] | [ΠΏΡΠΎΠ²ΠΈΠ½ΡΠΈΡ] | ΠΠ΅ΡΠ΅ΠΌΠ΅ΡΠ΅Π½ΠΈΠ΅ ΠΎΡΡΡΠ΄Π° Π² Π·Π°Π΄Π°Π½Π½ΡΠΉ ΡΠ΅Π³ΠΈΠΎΠ½. |
murder | [ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆ β1] | [ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆ β2] | ΠΠ΅ΡΠ²ΡΠΉ ΡΠ°Ρ ΠΏΡΠ΅Π΄ΠΏΡΠΈΠΌΠ΅Ρ ΠΏΠΎΠΏΡΡΠΊΡ ΡΠ±ΠΈΠΉΡΡΠ²Π° Π²ΡΠΎΡΠΎΠ³ΠΎ. |
pollinate | [ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆ β1] | [ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆ β2] | ΠΠ΅ΡΠ΅ΠΌΠ΅Π½Π½ΠΎΡΡΡ ΠΏΠ΅ΡΠ²ΠΎΠ³ΠΎ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΠ° ΠΎΡ Π²ΡΠΎΡΠΎΠ³ΠΎ. |
cuckoo | [ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆ β1] | [ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆ β2] | ΠΠ΅Π»Π°Π΅Ρ ΡΠΎ ΠΆΠ΅ ΡΠ°ΠΌΠΎΠ΅, ΡΡΠΎ ΠΈ ΠΏΡΠ΅Π΄ΡΠ΄ΡΡΠ°Ρ ΠΊΠΎΠΌΠ°Π½Π΄Π°, ΡΠΎΠ»ΡΠΊΠΎ ΠΈΠΌΡ ΠΎΡΡΠ° Π±ΡΠ΄Π΅Ρ Π΄Π΅ΡΠΆΠ°ΡΡΡΡ Π² ΡΠ΅ΠΊΡΠ΅ΡΠ΅. |
revolt | [ΠΏΡΠΎΠ²ΠΈΠ½ΡΠΈΡ] | ΠΠΎΠ·Π²ΠΎΠ»ΡΠ΅Ρ ΠΏΠΎΠ΄Π½ΡΡΡ ΠΌΡΡΠ΅ΠΆ Π² ΡΠΊΠ°Π·Π°Π½Π½ΠΎΠΌ ΡΠ΅Π³ΠΈΠΎΠ½Π΅. | |
succ | [ID ΡΠΈΠΏΠ° Π½Π°ΡΠ»Π΅Π΄ΠΎΠ²Π°Π½ΠΈΡ] | ΠΠ·ΠΌΠ΅Π½Π΅Π½ΠΈΠ΅ ΡΠΈΠΏΠ° Π½Π°ΡΠ»Π΅Π΄ΠΎΠ²Π°Π½ΠΈΡ Π½Π° ΡΠΊΠ°Π·Π°Π½Π½ΡΠΉ. ΠΠΎΠΆΠ½ΠΎ ΠΈΡΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°ΡΡ ΠΎΠ΄ΠΈΠ½ ΠΈΠ· ΡΠΊΠ°Π·Π°Π½Π½ΡΡ Π°ΡΠ³ΡΠΌΠ΅Π½ΡΠΎΠ²: feudal_elective, primogeniture, gavelkind, seniority, tanistry, turkish_succession. | |
add_lover | [ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆ β1] | [ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆ β2] | ΠΠ΅ΡΡΠΎΠ½Π°ΠΆΠΈ ΡΡΠ°Π½ΠΎΠ²ΡΡΡΡ Π»ΡΠ±ΠΎΠ²Π½ΠΈΠΊΠ°ΠΌΠΈ. |
add_friend | [ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆ] | ΠΡΡΠΆΠ±Π° ΠΌΠ΅ΠΆΠ΄Ρ ΠΈΠ³ΡΠΎΠΊΠΎΠΌ ΠΈ ΡΠΊΠ°Π·Π°Π½Π½ΡΠΌ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΠ΅ΠΌ. | |
remove_friend | [ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆ] | Π Π°Π·ΡΡΠ² Π΄ΡΡΠΆΠ΅ΡΠΊΠΈΡ ΠΎΡΠ½ΠΎΡΠ΅Π½ΠΈΠΉ Ρ ΡΠΊΠ°Π·Π°Π½Π½ΡΠΌ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΠ΅ΠΌ. | |
add_rival | [ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆ] | ΠΡΠ°ΠΆΠ΄Π° ΠΌΠ΅ΠΆΠ΄Ρ ΠΈΠ³ΡΠΎΠΊΠΎΠΌ ΠΈ Π²ΡΠ±ΡΠ°Π½Π½ΡΠΌ ΡΠ°ΡΠΎΠΌ. | |
remove_rival | [ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆ] | ΠΡΠ΅ΠΊΡΠ°ΡΠ΅Π½ΠΈΠ΅ Π²ΡΠ°ΠΆΠ΄Ρ ΠΌΠ΅ΠΆΠ΄Ρ ΠΈΠ³ΡΠΎΠΊΠΎΠΌ ΠΈ Π²ΡΠ±ΡΠ°Π½Π½ΡΠΌ ΡΠ°ΡΠΎΠΌ. | |
flip_mapmodes | Π§Π΅ΡΠ΅Π΄ΠΎΠ²Π°Π½ΠΈΠ΅ ΡΠ΅ΠΆΠΈΠΌΠΎΠ² ΠΎΠ±Π·ΠΎΡΠ° ΠΊΠ°ΡΡΡ ΠΏΠΎ ΠΏΡΠΎΡΠ΅ΡΡΠ²ΠΈΠΈ ΠΊΠ°ΠΆΠ΄ΠΎΠ³ΠΎ Π΄Π½Ρ. | ||
show_all_societies | ΠΡΠΎΠ±ΡΠ°ΠΆΠ΅Π½ΠΈΠ΅ Π²ΡΠ΅Ρ ΠΎΠ±ΡΠ΅ΡΡΠ² Π½Π° ΠΎΠ±Π·ΠΎΡΠ½ΠΎΠΌ ΡΠΊΡΠ°Π½Π΅ ΡΠΎΠΎΠ±ΡΠ΅ΡΡΠ². |
ΠΠΎΠ½ΡΠΎΠ»ΡΠ½ΡΠ΅ ΠΊΠΎΠΌΠ°Π½Π΄Ρ Π΄Π»Ρ ΠΎΡΠ»Π°Π΄ΠΊΠΈ ΠΈΠ³ΡΡ
ΠΠ°Π½Π½ΡΠΉ ΠΏΠ΅ΡΠ΅ΡΠ΅Π½Ρ ΠΊΠΎΠΌΠ°Π½Π΄ Π½Π΅ Π²Π»ΠΈΡΠ΅Ρ Π½Π° ΠΈΠ³ΡΠΎΠ²ΠΎΠΉ ΠΏΡΠΎΡΠ΅ΡΡ, Π½ΠΎ ΠΏΠΎΠ·Π²ΠΎΠ»ΡΠ΅Ρ ΠΎΠΏΡΠΈΠΌΠΈΠ·ΠΈΡΠΎΠ²Π°ΡΡ ΠΈΠ³ΡΡ, ΠΏΠΎΠ»ΡΡΠΈΡΡ Π΄ΠΎΠΏΠΎΠ»Π½ΠΈΡΠ΅Π»ΡΠ½ΡΡ ΠΈΠ½ΡΠΎΡΠΌΠ°ΡΠΈΡ ΠΈΠ»ΠΈ ΡΠ΅ΡΠΈΡΡ ΠΏΡΠΎΠ±Π»Π΅ΠΌΡ Ρ Π²ΠΎΠ·Π½ΠΈΠΊΡΠΈΠΌΠΈ Π±Π°Π³Π°ΠΌΠΈ, Π½Π°ΠΏΡΠΈΠΌΠ΅Ρ, Π΅ΡΠ»ΠΈ ΠΈΠ³ΡΠΎΠΊ ΡΠΎΡ ΡΠ°Π½ΠΈΠ»ΡΡ Π²ΠΎ Π²ΡΠ΅ΠΌΡ Π±Π°Π³Π° ΠΈ ΠΊΠ°ΠΊΠΈΠ΅-Π»ΠΈΠ±ΠΎ ΡΠ΅ΠΊΡΡΡΡΡ ΠΈΠ»ΠΈ ΡΠΊΡΠΈΠΏΡΡ Ρ Π½Π΅Π³ΠΎ Π½Π΅ ΠΏΡΠΎΠ³ΡΡΠΆΠ°ΡΡΡΡ.
ΠΠ΄Π΅ Π±ΡΠ°ΡΡ ΠΈΠ΄Π΅Π½ΡΠΈΡΠΈΠΊΠ°ΡΠΎΡΡ Π΄Π»Ρ ΠΊΠΎΠ½ΡΠΎΠ»ΡΠ½ΡΡ ΠΊΠΎΠΌΠ°Π½Π΄
Π’Π°ΠΊΠΆΠ΅ Π΄Π»Ρ Crusader Kings 2 ΡΡΡΠ΅ΡΡΠ²ΡΠ΅Ρ Π½Π΅ΡΠΊΠΎΠ»ΡΠΊΠΎ ΡΡΠ΅ΠΉΠ½Π΅ΡΠΎΠ², ΠΏΠΎΠ·Π²ΠΎΠ»ΡΡΡΠΈΡ Π½Π°ΠΆΠ°ΡΠΈΠ΅ΠΌ Π½ΡΠΆΠ½ΠΎΠΉ ΠΊΠ»Π°Π²ΠΈΡΠΈ Π²Ρ ΠΎΠ΄ΠΈΡΡ Π² βΠ Π΅ΠΆΠΈΠΌ ΠΠΎΠ³Π°β, ΠΏΠΎΠ»ΡΡΠ°ΡΡ Π±Π΅ΡΠΊΠΎΠ½Π΅ΡΠ½ΠΎΠ΅ ΠΏΠ΅ΡΠ΅Π΄Π²ΠΈΠΆΠ΅Π½ΠΈΠ΅, ΠΏΡΠ΅ΡΡΠΈΠΆ, Π±Π»Π°Π³ΠΎΡΠ΅ΡΡΠΈΠ΅, ΠΏΠΎΠ²ΡΡΠ΅Π½ΠΈΠ΅ Ρ Π°ΡΠ°ΠΊΡΠ΅ΡΠΈΡΡΠΈΠΊ ΠΈ ΠΌΠ½ΠΎΠ³ΠΎΠ΅ Π΄ΡΡΠ³ΠΎΠ΅. Π§ΡΠΎΠ±Ρ Π²ΡΠ΅ ΠΏΡΠ°Π²ΠΈΠ»ΡΠ½ΠΎ ΡΡΠ°Π±ΠΎΡΠ°Π»ΠΎ, ΡΠ΅ΠΊΠΎΠΌΠ΅Π½Π΄ΡΠ΅ΡΡΡ ΠΏΡΠ΅Π΄Π²Π°ΡΠΈΡΠ΅Π»ΡΠ½ΠΎ ΡΠ²Π΅ΡΠΈΡΡ Π²Π΅ΡΡΠΈΡ ΠΈΠ³ΡΡ ΠΈ Π²Π΅ΡΡΠΈΡ ΡΡΡΠ°Π½Π°Π²Π»ΠΈΠ²Π°Π΅ΠΌΠΎΠ³ΠΎ ΡΡΠ΅ΠΉΠ½Π΅ΡΠ°.
ΠΠ°ΠΊΠΈΠ΅ ΡΠΈΡ-ΠΊΠΎΠ΄Ρ ΠΈΡΠΏΠΎΠ»ΡΠ·ΡΡΡΡΡ Π² ΠΈΠ³ΡΠ΅ «Crusader Kings 2»?
ΠΡΠ½ΠΎΠ²Π½ΡΠ΅ ΡΠΈΡ-ΠΊΠΎΠ΄Ρ, Π½Π΅ ΡΡΠΈΡΠ°Ρ ΠΊΠΎΠ΄ΠΎΠ² Π½Π° ΠΈΠ²Π΅Π½ΡΡ:
cash (-)(#) = Π΄ΠΎΠ±Π°Π²ΠΈΡΡ/ΡΠ±Π°Π²ΠΈΡΡ ΠΌΠΎΠ½Π΅ΡΡ, ΠΏΠΎ Π΄Π΅ΡΠΎΠ»ΡΡ Π΄Π°Π΅Ρ 5000.
piety (-)(#) = β¦Π±Π»Π°Π³ΠΎΡΠ΅ΡΡΠΈΠ΅, ΠΏΠΎ Π΄Π΅ΡΠΎΠ»ΡΡ Π΄Π°Π΅Ρ 5000.
prestige (-)(#) = β¦ΠΏΡΠ΅ΡΡΠΈΠΆ, ΠΏΠΎ Π΄Π΅ΡΠΎΠ»ΡΡ Π΄Π°Π΅Ρ 5000.
culture = ΡΠΌΠ΅Π½ΠΈΡΡ ΠΊΡΠ»ΡΡΡΡΡ («culture italian»).
religion = ΡΠΌΠ΅Π½ΠΈΡΡ ΡΠ΅Π»ΠΈΠ³ΠΈΡ (for example, «religion catholic»).
nickname = ΡΠΌΠ΅Π½ΠΈΡΡ ΠΏΡΠΎΠ·Π²ΠΈΡΠ΅ (Π½Π°ΠΏΠΈΡΠ°Π½ΠΎ Π½Π°Π²Π΅ΡΡ
Ρ ΡΡΡΠ°Π½ΠΈΡΡ).
ΠΠ΅ΡΠ΅ΠΌΠ΅Π½Π½ΠΎΡΡΡ
cuckoo (ΠΠ°ΡΡ) (ΠΡΠ΅Ρ) = ΠΠ΅ΡΠ΅ΠΌΠ΅Π½Π΅Π΅Ρ ΠΆΠ΅Π½ΡΠΈΠ½Π° ΠΎΡ ΠΌΡΠΆΡΠΈΠ½Ρ (ΠΡΠΆ Π΄ΡΠΌΠ°Π΅Ρ, ΡΡΠΎ ΡΠ΅Π±Π΅Π½ΠΎΠΊ Π΅Π³ΠΎ).
pollinate (ΠΠ°ΡΡ) (ΠΡΠ΅Ρ) = ΠΠ΅ΡΠ΅ΠΌΠ΅Π½Π΅Π΅Ρ ΠΆΠ΅Π½ΡΠΈΠ½Π° ΠΎΡ ΠΌΡΠΆΡΠΈΠ½Ρ.
Π’ΠΈΡΡΠ»Ρ
ID ΡΠΈΡΡΠ»ΠΎΠ²(Π²Π»Π°Π΄Π΅Π½ΠΈΠΉ) ΠΏΡΠ΅Π΄ΡΡΠ°Π²Π»Π΅Π½Ρ Π² ΡΠΎΡΠΌΠ°ΡΠ΅ e_empire, k_kingdom, d_duchy, c_county, b_barony. ΠΠ°Π·Π²Π°Π½ΠΈΡ Π²Π»Π°Π΄Π΅Π½ΠΈΠΉ Ρ ΠΏΡΠΎΠ±Π΅Π»Π°ΠΌΠΈ (Π² Π΄Π²Π° ΡΠ»ΠΎΠ²Π° Ρ.Π΅.) ΠΏΡΠΎΠΏΠΈΡΡΠ²Π°ΡΡ ΠΊΠ°ΠΊ c_county_name.
clear = ΠΎΡΠΈΡΡΠΈΡΡ ΠΊΠΎΠ½ΡΠΎΠ»Ρ
charinfo 1 = ΠΏΠΎΠΊΠ°Π·ΡΠ²Π°Π΅Ρ Π΄Π΅Π±Π°Π³ ΠΈΠ½ΡΠΎΡΠΌΠ°ΡΠΈΡ ΠΎ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΠ΅, Π²ΠΊΠ»ΡΡΠ°Ρ Π΅Π³ΠΎ Character ID
hello = Π²ΡΡΠΈΡΠ»ΠΈΡΡ ΡΠΊΠΎΠ»ΡΠ½ΠΈΠΊΠ° ΠΏΠΎ Character ID β¦ΠΏΠ΅ΡΠ΅Ρ
ΠΎΠ΄ Π½Π° Π΅Π³ΠΎ ΡΠΊΡΠ°Π½.
nexts ΡΠ»Π΅Π΄ΡΡΡΠΈΠΉ ΡΡΠ΅ΠΊ
observe = ΠΏΠΎΠ·Π²ΠΎΠ»ΡΠ΅Ρ Β«ΠΎΠ±ΠΎΠ·ΡΠ΅Π²Π°ΡΡΒ» ΠΈΠ³ΡΡ Π½Π΅ ΠΏΡΠΈΠ½ΠΈΠΌΠ°Ρ Π² Π½Π΅ΠΉ Π°ΠΊΡΠΈΠ²Π½ΠΎΠ³ΠΎ ΡΡΠ°ΡΡΠΈΡ. Π§ΡΠΎΠ± Π²ΡΠΉΡΠΈ, ΠΏΡΠΎΠΏΠΈΡΠ°ΡΡ ΠΊΠΎΠΌΠ°Π½Π΄Ρ Π½ΠΈΠΆΠ΅. (ΠΠ³ΡΠ° ΠΌΠΎΠΆΠ΅Ρ Π²ΡΠ»Π΅ΡΠ΅ΡΡ.)
play = Π½Π°ΡΠ°ΡΡ ΠΈΠ³ΡΠ°ΡΡ ΡΠΊΠ°Π·Π°Π½Π½ΡΠΌ ΠΏΠ΅ΡΡΠΎΠΌ.
allow_laws = ΡΠ²ΠΎΠ±ΠΎΠ΄Π½ΠΎ ΠΌΠ΅Π½ΡΡΡ Π·Π°ΠΊΠΎΠ½Ρ.
discover_plots = Π°Π²ΡΠΎΠΌΠ°ΡΠΎΠΌ ΡΠ°ΡΠΊΡΡΠ²Π°ΡΡ Π·Π°Π³ΠΎΠ²ΠΎΡΡ.
fow = ΡΠ½ΡΡΡ ΡΡΠΌΠ°Π½ Π²ΠΎΠΉΠ½Ρ.
marry_any ΡΠ΅ΠΏΠ΅ΡΡ ΠΌΠΎΠΆΠ½ΠΎ Π²ΡΡΡΠΏΠ°ΡΡ Π² Π±ΡΠ°ΠΊ Ρ ΠΊΠ΅ΠΌ ΡΠ³ΠΎΠ΄Π½ΠΎ.
neg_diplo = Π²ΠΊΠ»/Π²ΡΠΊΠ» ΠΎΡΠΏΡΠ°Π²ΠΊΡ Π΄ΠΈΠΏΠ»ΠΎΠΌΠ°ΡΠΈΡΠ΅ΡΠΊΠΈΡ
ΠΏΡΠ΅Π΄Π»ΠΎΠΆΠ΅Π½ΠΈΠΉ, ΠΊΠΎΡΠΎΡΡΠ΅ Π±ΡΠ΄ΡΡ ΠΎΡΠΊΠ»ΠΎΠ½Π΅Π½Ρ.
plots_known = Π·Π½Π°ΡΡ ΠΎ Π²ΡΠ΅Ρ
Π·Π°Π³ΠΎΠ²ΠΎΡΠ°Ρ
revolt = ΠΏΠΎΠ΄Π½ΡΡΡ Π²ΠΎΡΡΡΠ°Π½ΠΈΠ΅ Π² ΠΏΡΠΎΠ²ΠΈΠ½ΡΠΈΠΈ
help = ΠΏΠΎΠ»ΡΡΠΈΡΡ ΡΠΏΠΈΡΠΎΠΊ ΠΊΠΎΠ½ΡΠΎΠ»ΡΠ½ΡΡ ΠΊΠΎΠΌΠ°Π½Π΄.
help = ΠΏΠΎΡΡΠ½Π΅Π½ΠΈΡ, ΡΡΠΎ Π·Π½Π°ΡΠ°Ρ ΡΡΠΈ ΠΊΠΎΠΌΠ°Π½Π΄Ρ. ΠΠ°ΠΏΡΠΈΠΌΠ΅Ρ: help succ, help techpoints. ΠΠ΅ ΡΠ°Π±ΠΎΡΠ°Π΅Ρ Π΄Π»Ρ ΡΠΎΠ±ΡΡΠΈΠΉ.
succ = ΡΠΌΠ΅Π½ΠΈΡΡ Π·Π°ΠΊΠΎΠ½ Π½Π°ΡΠ»Π΅Π΄ΠΎΠ²Π°Π½ΠΈΡ.
techpoints = Π΄ΠΎΠ±Π°Π²ΠΈΡΡ 1000 ΠΎΡΠΊΠΎΠ² ΡΠ΅Ρ Π½ΠΎΠ»ΠΎΠ³ΠΈΠΈ ΠΊΠ°ΠΆΠ΄ΠΎΠ³ΠΎ Π²ΠΈΠ΄Π°.
Cheats
Cheats are activated by typing the crusader kings console command. into the console, then pressing Enter.
The console is opened by pressing Β§ + Shift. Alt + 2 1, Alt + 0167 or ` may also work ( ` seems to be the majority console button, located beneath esc ). The cheat console is a transparent overlay above the character’s tab.
Contents
Common cheats [ ]
This is a collection of all common non-event cheats. Every cheat with Character ID or Province ID defaults to your character or capital province. Either debug_mode or charinfo is necessary to get the exact character or title IDs.
General cheats [ ]
Console Commands | Effects | Example | DLC needed |
---|---|---|---|
help | Lists most of the commands. | — | |
help | Explains what a certain command does. Not for event commands. | help techpoints | — |
clear | Clears console. | — | |
nextsong | Changes music. | — | |
debug_mode | Toggles to debug mode. Shows you all informations about provinces and characters. | — | |
charinfo | Basically like debug_mode. Shows you relevant infos about characters and lands. | — | |
observe | Allows you to *observe* the game without playing. Use the command play to get back into gameplay. May crash your game. | — | |
play | Makes player change character. Without corrosponding DLCs the game will end. Theocratic characters can’t be played. | play 1234 | — |
charinfo all | Shows debug information about characters including character ID. | — | |
fow | Toggles ‘fog of war’. | — | |
quickbuild | Buildings will be finished within a day. | — | |
marry_anyone | Toggle ability to marry anyone. No negative character traits like lunatic or inbred. | — | |
succ | Changes succession laws. |
WARNING: Entering non-existing law will set it to none.
Character cheat [ ]
Character traits and stats [ ]
Console Command | Effect | Example | DLC needed |
---|---|---|---|
add_trait | Adds a trait to this chosen character. | add_trait naive_appeaser 1234 | — |
remove_trait | Removes a trait from this chosen character. | remove_trait leper 1234 | — |
add_trait immortal | Makes th character invulnerable to death by age or desease. Though the character can still die in battle. | add_trait immortal | — |
add_ | Adds any stat to a certain character. Maximum is a 100 without bonuses from traits. Stats are: diplomacy ; martial ; intrigue ; stewardship ; learning | add_diplomacy 1234 50 | — |
Traits can be looked up ingame using charinfo or debug_mode hovering over certain traits or here.
nickname = Change character nickname (nicknames on bottom of page).
Event cheats [ ]
Traits [ ]
event 1000 = lustful/chaste
event 1001 = gluttonous/temperate
event 1003 = charitable/greedy
event 1004 = slothful/diligent
event 1005 = kind/envious (female)
event 1006 = kind/envious (male)
event 1007 = wroth/patient
event 1008 = proud/humble
event 1009 = deceitful/honest
event 1010 = craven/brave
event 1011 = shy/gregarious
event 1012 = ambitious/content
event 1013 = arbitrary/just
event 1014 = cynical/zealous
event 1015 = lustful/chaste (female)
event 1016 = paranoid/trusting
event 1017 = cruel/kind
event 1018 = lustful/chaste (homosexual female)
event 1019 = lustful/chaste (homosexual male)
event TOG.3000 = berserker
event TOG.3105 = varangian
event TOG.3320 = viking (outdated)
event WoL.11206 = lose weak or gain strong
event 1027 = lose lustful
event 1029 = lose chaste
event 1030 = lose temperate (also event 1511)
event 1031 = lose gluttonous
event 1032 = lose charitable (also event 1531)
event 1033 = lose greedy (also event 6208)
event 1034 = lose diligent (also event 1551)
event 1035 = lose slothful (also event 1541)
event 1036 = lose kind (also event 1571)
event 1037 = lose envious (also event 1561)
event 1038 = lose patient (also event 1590)
event 1039 = lose wroth (also event 1581)
event 1040 = lose humble (also event 1611)
event 1041 = lose proud (also event 1601)
event 1042 = lose lustful (also event 6204)
event 1043 = lose honest (also event 1641)
event 1044 = lose deceitful (also event 1620)
event 1045 = lose brave (also event 1661)
event 1046 = lose craven (also event 1651)
event 1047 = lose gregarious (also event 1681)
event 1048 = lose shy (also event 1671)
event 1049 = lose content (also event 1701)
event 1050 = lose ambitious (also event 1691)
event 1051 = lose just (also event 1721)
event 1052 = lose arbitrary (also event 1711)
event 1053 = lose zealous (also event 1631)
event 1054 = lose cynical (also event 1731)
event 1057 = lose paranoid
event 1058 = lose trusting
event 1501 = lose gluttonous (also event 6206)
event 1641 = lose honest
event 1980 = gain homosexual (male)
event 1990 = gain homosexual (female)
event 1985 = lose homosexual (male)
event 1995 = lose homosexual (female)
event 8300 = gain crusader
event 24501= lustful/celibate+stressed
event HFP.11034 = Robust/Brawny
event CM.6100 = Character goes insane
event CM.6102 = Character goes paranoid
event CM.6104 = Character goes celibate
event CM.6106 = Character becomes zealous
event CM.6108 = Character becomes depressed
event CM.6110 = Character becomes ill or pneumonic
event CM.6112 = Eats for consolation and becomes a glutton
event CM.6114 = Becomes lethargic
event CM.6116 = Becomes shy
event CM.6118 = Becomes craven
event CM.6120 = Becomes content
event CM.6122 = Becomes Hedonist
event CM.6124 = Becomes scholar
event CM.6126 = Becomes mystic
event CM.6128 = Becomes poet
event CM.6130 = Becomes possessed
event CM.6132 = Becomes drunkard
Child Gain Traits [ ]
event 1500 = gain gluttonous
event 1510 = gain temperate (also event 6207)
event 1520 = gain greedy
event 1530 = gain charitable (also event 6209)
event 1540 = gain slothful
event 1550 = gain diligent
event 1560 = gain envious
event 1570 = gain kind
event 1580 = gain wroth (also event 272)
event 1590 = gain patient (also event 273)
event 1600 = gain proud
event 1610 = gain humble
event 1620 = gain deceitful
event 1630 = gain zealous
event 1640 = gain honest
event 1650 = gain craven (also event 271)
event 1660 = gain brave (also event 270)
event 1670 = gain shy
event 1680 = gain gregarious
event 1690 = gain ambitious
event 1700 = gain content
event 1710 = gain arbitrary
event 1720 = gain just (also event 4000)
event 1730 = gain cynical
event 6205 = gain chaste
Child Lose Traits [ ]
event 1501 = lose gluttonous
event 1511 = lose temperate
event 1521 = lost greedy
event 1531 = lose charitable
event 1541 = lose slothful
event 1551 = lose diligent
event 1561 = lose envious
event 1571 = lose kind (also lose cruel)
event 1581 = lose wroth
event 1591 = lose patient
event 1601 = lose proud
event 1611 = lose humble
event 1621 = lose deceitful
event 1631 = lose zealous
event 1641 = lose honest
event 1651 = lose craven
event 1661 = lose brave
event 1671 = lose shy
event 1681 = lose gregarious
event 1691 = lose ambitious
event 1701 = lose content
event 1711 = lose arbitrary
event 1721 = lose just
event 1731 = lose cynical
event 6227 = lose chaste
Sicknesses [ ]
event 244 = gain maimed trait
event 245 = gain incapable trait
event 61160 = lose incapable trait
event 65046 = lose drunkard
Murder [ ]
event 8156 (Victim) = Poisoned Wine Dies, murderer(s) discovered
event 8157 (Victim) = Poisoned Wine Dies, murderer NOT discovered
event 8176 (Victim) = Falling Accident Dies, murderer(s) discovered
event 8177 (Victim) = Falling Accident Dies, murderer NOT discovered
event 7706 (Victim) = Archer Ambush Dies, murderer(s) discovered
event 7707 (Victim) = Archer Ambush Dies, murderer NOT discovered
event 7726 (Victim) = Manure Explosion Dies, murderer(s) discovered
event 7727 (Victim) = Manure Explosion Dies, murderer NOT discovered
event 7746 (Victim) = Infanticide Dies, murderer(s) discovered
event 7747 (Victim) = Infanticide Dies, murderer NOT discovered
event 7766 (Victim) = Prison Break Dies, murderer(s) discovered
event 7767 (Victim) = Prison Break Dies, murderer NOT discovered
event 7786 (Victim) = Bathtub Drowning Dies, murderer(s) discovered
event 7787 (Victim) = Bathtub Drowning Dies, murderer NOT discovered
event 7806 (Victim) = Boating Accident Dies, murderer(s) discovered
event 7807 (Victim) = Boating Accident Dies, murderer NOT discovered
event 7826 (Victim) = Poisonous Snake Dies, murderer(s) discovered
event 7827 (Victim) = Dies, murderer NOT discovered
event 7846 (Victim) = Balcony Plummet Dies, murderer(s) discovered
event 7847 (Victim) = Balcony Plummet Dies, murderer NOT discovered
event 7866 (Victim) = Hunting Accident Dies, murderer(s) discovered
event 7867 (Victim) = Hunting Accident Dies, murderer NOT discovered
event 7886 (Victim) = Disguised Highwaymen Dies, murderer(s) discovered
event 7887 (Victim) = Disguised Highwaymen Dies, murderer NOT discovered
event 7906 (Victim) = Carriage Accident Dies, murderer(s) discovered
event 7907 (Victim) = Carriage Accident Dies, murderer NOT discovered
event 7956 (Victim) = Decadent Debauchery Dies, murderer(s) discovered
event 7957 (Victim) = Decadent Debauchery Dies, murderer NOT discovered
example: event 7957 2642090 (exclude character ID to victimize human player)
event 61135 = Regency: Ruler, if child, kills Regent
event 88011 = Assassins kill random courtier
event 88019 (Victim) = Assassins warns ruler (ID)
event 88020 (Victim) = Assassins kill ruler (ID)
Miscellaneous [ ]
event 913 = Fabricate claim (Chancellor).
event 923 = Master builder event (Steward).
event 926 = Great philosopher event (Court Chaplain).
event 927 = Makes you heretic.
event 39310 = Makes you a ‘True Christian Knight’
event 6502 = Cat chain begins.
event 20320 = Successful steal technology mission in the province where your leader is stationed.
event 20392 = Random military tech improves 10%.
event 20260 = Increase culture advances.
= Turns province into province holders culture. (Without
only capital province changes into province holders culture)
event 55001 = Bring in some settlers
event 55010 = A ruler is assimilated by the local culture
event 61161 = Under House Arrest removed = Imprisioned
event 70002 = Ends Grand Tournament (solves endless tournament glitch)
event 75085 = Steward improves economy.
event 20000 = converts region’s religion to rulers religion
event 20048 = Choice between gold & piety
event 20200 = Collects special tithe
event 20410 = Gives levy reinforcement
event 20230 = Master builder (5%)
event 39211 = removes kinslayer
event 88259 = Character is killed in battle
event 70009 = Character is killed in battle
event 61232 = Character Is killed in duel (by character)
Love and Homosexual
event 400 = Gives you the Pregnant trait, your husband is the «father»; however, it doesn’t make you pregnant.
event 401 = Gives you the Pregnant trait, your husband is not the «father»; it doesn’t make you pregnant.
event 402 = Normally fires when you are unmarried and pregnant; it gives you the Pregnancy trait and you lose 50 piety, although it doesn’t actually make you pregnant.
event 403 = Gives your wife Pregnant trait, you are the «father»; however, it doesn’t make her pregnant.
event 404 = Gives your wife the Pregnant trait, you are not the «father»; however, it doesn’t make her pregnant.
event 450 = You begin affair with selected character, only works on your subjects.
Event 451 = Go to a courtiers chamber however firing it without a character ID will initiate it for Bitanem (you go to bed with yourself). So for it to work correctly, you have to put a character ID in. Ex: event 451 58108
event 24504 = Gives wife the Pregnant trait and the Stressed trait, makes her pregnant after a few months
event 24505 = Imprison random courtier (useful for getting +10 relationship bonus for releasing a prisoner)
event 24506 = Imprisons random court/vassal individual
event 64025 = Fall in love with your spouse.
event 64055 (Child) (Courtier) = Child has teenage infatuation wth courtier.
event WoL.530 Maidservant Lover event. High chance of «Lover’s Pox.» Recommend saving game first.
event WoL.560 Nymph Lover event.High chance of »Scarred».Recommend saving game first.
event WoL.562=Nymph Lover gets pregnant and leaves baby in the bush.
Other
event TOG.3109 = your son want to join the varangian
event 36005 = Suicide, (also event 26004, event 242)
event 200 = your character calls a crusade
event 300 = «I am a bastard» event, triggers other events. event 301 = choice between legitimizing yourself, declaring yourself a bastard,event
event 6223 = «voice of satan» event lose 30 church opinion, lose monthly piety
event 6300 = give realm a new law, sets off chain of events
event 6201 = convert 50 gold into 100 piety.
event 6202 = convert 50 prestige into 100 piety.
event 6203 = «holy comet» event.
event 246 = improves characters martial skill: misguided warrior > tough soldier > skilled tactician > brilliant strategist
event 247 = gain 1 martial skillβ
event 248 = gain 5% bonus military technology growth rate for 1 year
event 250 = capture yourself, do not do with out saving beforehand, as it’s impossible to release yourself from prison.(Alternatively you can use the «play» command and imprison your character from earlier and release yourself then)
event 255 = «unnecessary violence» event, lose prestige and valor.
event 260 = gain 5 prestige
event 261 = soldier courtier appears in your court
event 73009 = A destitute noble FROM a former enemy court ask for permanent hospitality
event 600 = causes rebels to appear in your capital
event 620 = crusade wins
event 621 = crusade loses
event 925 = Works just like event 900, except changes culture not religion.
event 901 = courtier in your court converts to your religion
event SoA.5350 = The Maid event chain
event 10000 = «Merry men» event
event 10101 = «Gate to Hell» event
event 8342 = Find Holy Grail event, get 200 prestige
event 8340 = find Holy Spear event, get 100 prestige
event 8500 = starts crusader order, establishes castile barony under your control.
event 20131 = gives you a strong claim on a county when you have your character leading an army there.
event 20133 gives you a strong claim on the duchy instead. (When leading an army there)
event 100115 = friendship with self or +10% fertility
event 86600 = +1 health
event WoL.5221 = +1 Health (infinite) Dog event.
event 9004 = faction ending
event 65021 = torture random prisoner you may have
event SSI.1 = initiate sunset invasion event chain (requires Sunset Invasion DLC)
event SoA.3000 = initiate spawn of Satan event chain (requires Sons of Abraham DLC)
event HF.199 = initiate child of Destiny event chain
event MNM.7119 = dark healing event, if successful removes most diseases and has a chance to restore missing body parts (requires Monks and Mystics DLC)
event MNM.1460 = Gathering of the Great Minds (Hermetic Society event)
event MNM.1620 = Divine Summoning (Hermetic Society event)
event MNM.1630 = Write a Theoreme Paper (Hermetic Society event)
event MNM.1800 = Gather ingredients (Hermetic Society event)
event MNM.9115 = Calls for a weaponsmith who will craft a weapon in exchange of money.
event RIP.30300 = Calls the Immortal Rival
event RIP.11705 = Adds 1 extra building slot in your capital.
event RIP.4530 = Physician studies at hospital
event RIP.4030 = Physician writing a great book
event WoL.5011 = Fix busy
-To increase your demesne size you can open the file located in common folder named «defines.lua» and edit in notepad the line «DEMESNE_BASE_MAX_SIZE = 1.0» but this will also affect the AI. Best method however is to just add very large amounts of stewardship to your character with the add_stewardship command described above.
Nickname IDs [ ]
Other cheats [ ]
Besides console cheats there are others as well:
Starts the Coronation Event line (Holy Fury) event HF.20200
Free Troops (the old god) = event 62320
Free troops + Hero (the old god) = event 62321
Free Troops (the old god) = event 62322
Move (Character ID) = Force Character into Court.
event TOG.4001- create event chain which allow you to establish Jomsvikings (Norse holy-order)